XAwful Posted November 22, 2010 Is there any trick with these? I've gotten them to work a few times by chance but I still don't really get it. 0 Share this post Link to post
esselfortium Posted November 22, 2010 I believe you apply the slope specials to your 3D floor control sectors, which have to be lined up parallel with the ingame slope sectors in whatever direction the slope is facing. It makes things a real mess for any slopes in a direction that aren't straight-on vertical or horizontal. (Well, okay, I suppose 45-degree diagonal ones are also doable, but much more precise than that and you're in for a world of pain in trying to line them up.) 0 Share this post Link to post
Sigvatr Posted November 22, 2010 That's some fucking Doom engine black magic right there. 0 Share this post Link to post
DooMAD Posted November 22, 2010 Screenshot of a map in progress to illustrate. The yellow linedefs line up with the yellow sectors and the green with the green. 0 Share this post Link to post
kristus Posted November 22, 2010 Another advantage of portals vs 3d floors. :D 0 Share this post Link to post
Graf Zahl Posted November 22, 2010 Why do you compare apples with oranges? Besides, it's not that hard. You just need to know how slopes work. 0 Share this post Link to post
Bishop Posted November 22, 2010 GZdoom floors are pretty cool. Just gotta watch out what the hell your doing with them. =) Plus, to make things even better, there's a GZdoom 3D floor and slope plugin for Doom Builder II floating around in the editing forum. That way, you won't even have to run the game to check if thay're not screwed up. What a Godsend! 0 Share this post Link to post