Siriuss Posted November 22, 2010 How can i do this? I know some functions for ACS scripting but i dont know how to make a player start with no guns? 0 Share this post Link to post
Bishop Posted November 22, 2010 TakeInventory("Pistol", 1); Actually, you don't even need acs to do this... just make sure you don't have/remove any " Player.StartItem "<any weapon>" " in yer Player decorate definition. 0 Share this post Link to post
Gez Posted November 22, 2010 The vanilla way: use a map01 where there are 50 doors in a row that have to be opened by shooting them. Put your level on the map02 slot. That way, you can even say it's cheating to use a pistol start! :p 0 Share this post Link to post
Siriuss Posted November 22, 2010 And how can i keep a player frozen until a special delay ends? Example: Playerfrozen Delay smthing like 10 sec. Playerunfreeze. Or how i keep a print longer then just a few sec? 0 Share this post Link to post
Gez Posted November 22, 2010 Siriuss said:And how can i keep a player frozen until a special delay ends? Urgh, although that's possible, it's definitely not a feature to use often. The player wants to play! 0 Share this post Link to post
RjY Posted November 22, 2010 You might not care if you're using ACS already but I'll say this anyway for the benefit of future readers. In DeHackEd:Misc 0 Initial Bullets = 0The pistol will briefly appear but be replaced immediately with your fist. Eternal's Hell Ground did this, IIRC. 0 Share this post Link to post
Bishop Posted November 22, 2010 Siriuss said:And how can i keep a player frozen until a special delay ends? Example: Playerfrozen Delay smthing like 10 sec. Playerunfreeze. If you want any special functions to do whatever you need, just consult the Holy Bible of Zdoom Look at left tab, "Acs Functions" 0 Share this post Link to post
TendaMonsta Posted November 23, 2010 Bishop said:TakeInventory("Pistol", 1); Actually, you don't even need acs to do this... just make sure you don't have/remove any " Player.StartItem "<any weapon>" " in yer Player decorate definition. Use WhackEd and remove initial bullets that way every level that uses the -warp command starts you out with no bullets. You can also edit the initial health of the player at the start of a map. It will come out to a deh file though. 0 Share this post Link to post
Barking Sands Posted November 24, 2010 Gez said:The vanilla way: use a map01 where there are 50 doors in a row that have to be opened by shooting them. Put your level on the map02 slot. That way, you can even say it's cheating to use a pistol start! :pSounds annoying, and I would just use the fist instead of the pistol to save ammo. Kind of defeats the purpose. Fifty shootable switches behind windows would do the trick, but there's a better way:Patch File for DeHackEd v3.0 Doom version = 21 Patch format = 6 Misc 0 Initial Bullets = 0...and it's gone. "Please step aside for people who actually have money with this bank." ... Disadvantage with the Dehacked patch is that the player's pistol start becomes a "fist start" on every map. /Edit: Sry RjY, I failed to read the other comments before posting. 0 Share this post Link to post