Andrea Rovenski Posted December 8, 2010 I downloaded the Flamethrower from Realm667.com, but it doesn't appear in doombuilder to place it. Help? 0 Share this post Link to post
Andrea Rovenski Posted December 8, 2010 I know, but that's the problem. Decorate is not appearing. 0 Share this post Link to post
Andrea Rovenski Posted December 8, 2010 Nope, just the flamethrower.wad and Doom2.wad. 0 Share this post Link to post
GreyGhost Posted December 8, 2010 The flamethrower doesn't have an actor number. Add one that's not already being used to the first line of it's DECORATE script and you should be good to go. 0 Share this post Link to post
Andrea Rovenski Posted December 13, 2010 Alright, so here is what I think I need to do. Actor Number: 32001 Actor UTNTFlamethrower : Weapon right? 0 Share this post Link to post
Kappes Buur Posted December 13, 2010 Not quite. http://zdoom.org/wiki/DECORATE_format_specification actor classname [ : parentclassname] [replaces replaceclassname] [doomednum] So, use this: Actor UTNTFlamethrower : Weapon 32001 Not trying to be picky but it's not an Actor number, it's a DoomEd number. I usually use DoomEd numbers starting from 99999 and counting down. That way I'm sure I don't have a duplicate DoomEd number. 0 Share this post Link to post
Gez Posted December 13, 2010 Kappes Buur said:I usually use DoomEd numbers starting from 99999 and counting down. The maximum possible editor number is 32767. 0 Share this post Link to post
Kappes Buur Posted December 14, 2010 Now that is interesting. That seemed to work before and now I get all kinds of errors. I don't remember how I did it, but yes, you are correct. In view of the evidence, I have to revise my statement to 32767 and down. 0 Share this post Link to post
Andrea Rovenski Posted December 14, 2010 Alright, it works. But only the weapon shows up. Not the Ammo, I added 32002/3 to the ammo actors, but I dunno... 0 Share this post Link to post
Andrea Rovenski Posted December 14, 2010 Also, how do I make an ammo count on the hud, and make it able to switch back and forth. 0 Share this post Link to post
Kappes Buur Posted December 15, 2010 Manhunt21 said:Alright, it works. But only the weapon shows up. Not the Ammo, I added 32002/3 to the ammo actors, but I dunno... If you did this Actor UTNTFlamethrower : Weapon 32001 Actor Gas : Ammo 32002 Actor BigGas : Gas 32003 then you would be able to place them with DB2. 0 Share this post Link to post
Andrea Rovenski Posted December 15, 2010 I did, but it still isn't appearing. 0 Share this post Link to post
Kappes Buur Posted December 15, 2010 Do they show up in the DB2 Thing Editor window ? 0 Share this post Link to post
Andrea Rovenski Posted December 15, 2010 No. Ok, I got it. But how do I make it so that the ammo count appears on the bottom right of the hud, and make it able to switch with the "8" key? 0 Share this post Link to post
Kappes Buur Posted December 16, 2010 Since the flamethrower is a DECORATE thing, you could add Weapon.SlotNumber 8 to the DECORATE text, like this which is defined in the Actor_properties section of the ZDoom WIKI. 0 Share this post Link to post
Andrea Rovenski Posted December 17, 2010 Ok. One more question. How would I make an ammo counter in the hud? 0 Share this post Link to post
Gez Posted December 17, 2010 Simple method: turn on the alternate HUD. More complicated method: read up everything about SBARINFO. 0 Share this post Link to post
Andrea Rovenski Posted December 17, 2010 Ok, which would be the better choice in the longrun? 0 Share this post Link to post