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Siriuss

Custom Monster Problem

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Ok i have a few questions:
What does +BOSS and +Missilemore mean?
How can i create a monster who has more then one different rangeweapons?
For example: I want to create a Baron of Hell who shots Green Fireballs AND Red one, who are a bit stronger.

Yes i know how to create Monsters and their Missiles, BUT i dont know how to make a script where both missiles are used.

Need some help...

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http://zdoom.org/wiki/Actor_flags

+MISSILEMORE makes it attack more often at a distance.

And here is how I usually do 2 attacks, with a a_jump value of 128 to give each attack a 50% chance.

actor 2MissileBaronOfHell : BaronOfHell replaces BaronOfHell
{
states
{
Melee:
BOSS EF 8 A_FaceTarget
BOSS G 8 A_BruisAttack // See BaronBall
Missile:
TNT1 A 0 A_jump(128,"RedMissile")
BOSS EF 8 A_FaceTarget
BOSS G 8 A_BruisAttack // See BaronBall
goto See
RedMissile:
BOSS EF 8 A_FaceTarget
BOSS G 8 A_Custommissile("RedBaronBall")
goto See
}
}

actor RedBaronBall : BaronBall
{
Damage 16
*translation or new sprites to make it red*
}

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