Siriuss Posted December 18, 2010 Ok i have a few questions: What does +BOSS and +Missilemore mean? How can i create a monster who has more then one different rangeweapons? For example: I want to create a Baron of Hell who shots Green Fireballs AND Red one, who are a bit stronger. Yes i know how to create Monsters and their Missiles, BUT i dont know how to make a script where both missiles are used. Need some help... 0 Share this post Link to post
Siriuss Posted December 18, 2010 Hah, that was funny. I was looking for a answer but did not found. 0 Share this post Link to post
Barking Sands Posted December 18, 2010 If you have Heretic, Hexen, or Strife, you should be able to find a template for multiple projectile attacks in the bestiary. 0 Share this post Link to post
phi108 Posted December 18, 2010 http://zdoom.org/wiki/Actor_flags +MISSILEMORE makes it attack more often at a distance. And here is how I usually do 2 attacks, with a a_jump value of 128 to give each attack a 50% chance. actor 2MissileBaronOfHell : BaronOfHell replaces BaronOfHell { states { Melee: BOSS EF 8 A_FaceTarget BOSS G 8 A_BruisAttack // See BaronBall Missile: TNT1 A 0 A_jump(128,"RedMissile") BOSS EF 8 A_FaceTarget BOSS G 8 A_BruisAttack // See BaronBall goto See RedMissile: BOSS EF 8 A_FaceTarget BOSS G 8 A_Custommissile("RedBaronBall") goto See } } actor RedBaronBall : BaronBall { Damage 16 *translation or new sprites to make it red* } 0 Share this post Link to post