Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
purpleyoshi13

Spacom Project. First Release.

Recommended Posts

I started a project awhile back called Spacom.

In Spacom I try to recreate levels to the fullest i can, with extra texture packs, weapons and decorate-items, be that as a base you must infiltrate and getting on the streets.
Or a brand new version of the Toxin Refinery. Jumping on rooftops to advance, and more.

Currently only one level is completed and that is the first level.

you need one of the following Source Ports

Supported Ports:

ZDoom 2.3.1 (except weapons)
ZDoom 2.4.0
ZDoom 2.4.1
ZDoom 2.5.0
Skulltag 0,98 C or higher (except weapons)

Ports that don't support:

Doom95/98
Vanilla Doom/Chocolate Doom

Unknown:

GZDoom (never tested because GZDoom always crashes with me)
(but it'll probably work, since the newest GZDoom is equivalent to ZDoom 2.5.0)


Iwads required: Ultimate Doom (1) + Doom 2

Pwads required: Spacom + SpaDEH

optional: New Weapons + DEH weapons

Download link:
http://www.filefactory.com/file/ca7b49c/n/Spacom_E1M1_Alpha_E1M3_.zip

Credits to: Everybody that submitted their great weapons and textures to realm667, thanks.

(if you encounter your texture pack(s) or Weapon(s) send a message down ;) )

Always open to Feedback.

(I know E1M3 is not finished yet I just put that one in as a little bonus also if you know E1M3 you can find the 11 monsters with ease ;))

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×