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Hellbent

Concept for Stunned Monsters

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When you run out of ammo of your shotgun, you can take the butt of it and slam it into the face of the offending monster knocking it down momentarily. This would be most effective on former humans (except chaingunners) and imps, while momentarily slowing a demon/chaingunner from charging/attacking (but not knocking them down). It'd be pretty useless against larger foe.

The way it would work: when you run out of ammo and are down to your fists (assuming you have no chainsaw or berserk) then the next time you attack it automatically switches to shotgun but the attack animation shows the player slamming the butt of the shotgun into the face of the offending monster. Stunning the monster gives the player a chance to run. Alternately, you could just reprogram the fist attack to have the same effect. You would not be able to kill any monster with the butt of the gun, only stun them.

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It's a decent idea that I've personally thought about but you'd have to examine how often you are going to have baddies in your face in order for it to be worthwhile.

For games like Left 4 Dead, you are constantly accosted by enemies that rush right up to you and tear you apart, making such a function necessary. But since Doom is mostly spent at medium-to-long range, such a mechanic may not be too useful, unless you made entirely new enemies for a partial conversion of some kind that attack the player at close range.

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Mista_T said:

It's a decent idea that I've personally thought about but you'd have to examine how often you are going to have baddies in your face in order for it to be worthwhile.

For games like Left 4 Dead, you are constantly accosted by enemies that rush right up to you and tear you apart, making such a function necessary. But since Doom is mostly spent at medium-to-long range, such a mechanic may not be too useful, unless you made entirely new enemies for a partial conversion of some kind that attack the player at close range.

Just because something isn't used all the time, doesn't mean its useless or not worth the effort. It would serve a function just like fists do. How useful are fists? The point of it is that it is only used in desperate situations to buy you more time. It's not meant to be a new weapon type where you go around smashing baddies in the face half the time. The fact that it is only useful on occasion and in dire circumstances makes it that much more fun.

Imagine the following scenario: you are in the midst of a firefight, you're being attacked from all sides, and you are blasting away with your chaingun since you just ran out of plasma. Your shotgun has been empty for awhile. Finally your chaingun goes click. In a last-ditch panic, you whip out your shotgun and start smashing a specter in the face stunning him in his tracks--you spin around to knock another demon in the teeth--you make a run for it but are ensnared by imps and shrubs. You bash a few imps in the face, knocking them down and clearing a path. With those baddies out of the way, you relatively easily maneuver passed a cacodemon, breaking free of the hoarde.

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Hellbent said:

Just because something isn't used all the time, doesn't mean its useless or not worth the effort. It would serve a function just like fists do. How useful are fists? The point of it is that it is only used in desperate situations to buy you more time. It's not meant to be a new weapon type where you go around smashing baddies in the face half the time. The fact that it is only useful on occasion and in dire circumstances makes it that much more fun.


I'm not disagreeing with you - I'm only thinking of it on objective terms. If you introduce anything new, just the allure of something new isn't going to make the player use it. You'd have to add (or remove) something else as well in order to make it at least necessary in some circumstances. It's not a bad idea by any means, as a bunch of maps these days have plenty of close combat, but from a purely objective sense, if you add something new, there should be a guaranteed use for it to encourage the player to use it.

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