iHaveToPee Posted January 10, 2011 I have solved several problems from my previous thread, however one more issue prevents me from finishing my levels. Once I put a mapinfo lump and i give it the information according to this format: map MAP01 lookup "HUSTR_1" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } or any other format mentioned in zdoom's mapinfo explaination, once I finish the level I don't see the screen that says "finished lvl X, kills % items % secrets % etc) it just continues to the next level. How can I fix that problem? I'm a bit stuck because of this. 0 Share this post Link to post
iHaveToPee Posted January 11, 2011 Now I see the screen with kills % items % and secrets % however I see the original level name. For example I see the name "attempt" in the mini map however in the endlevel screen I see finished: enterway. Tell me what is missing in this lump: map MAP01 lookup "Attempt" { titlepatch = "CWILV00" next = "MAP02" secretnext = "MAP02" sky1 = "SKY1" cluster = 5 par = 30 music = "$MUSIC_RUNNIN" } 0 Share this post Link to post
Gez Posted January 11, 2011 iHaveToPee said:For example I see the name "attempt" in the mini map however in the endlevel screen I see finished: enterway. Tell me what is missing in this lump: map MAP01 lookup "Attempt" { titlepatch = "CWILV00" Did you provide a modified patch file named CWILV00 or not? I suppose you didn't. Vanilla Doom did not use a font to recreate level names, it used predefined graphics named WILVxx (Doom) or CWILVxx (Doom II). Just remove the titlepatch line and ZDoom will generate the level name with a font instead of using a graphic patch. 0 Share this post Link to post
EarthQuake Posted January 11, 2011 Is "Attempt" a string in the LANGUAGE lump? If you're not using custom graphics for your intermission level names, I wouldn't bother with the "lookup" or "titlepatch" parts. Just use: map map01 "my map name" It will automatically generate the names for the intermission and automap names. Edit: Aw, damnit Gez. 0 Share this post Link to post
iHaveToPee Posted January 11, 2011 Now its working, thank you. Well I guess that I have alot of things to learn :D 0 Share this post Link to post