Alphawolf Posted January 12, 2011 I am modding and cannot create a monster in doom builder 2 without knowing its thing ID. I have XWE but don't know how to find thing ID. How do I find the id? 0 Share this post Link to post
Gez Posted January 12, 2011 I think you mean editor number, not thing ID. The configurations should have all standard things listed already. Nevertheless, if you want a big list of editor numbers, here you go. 0 Share this post Link to post
Alphawolf Posted January 12, 2011 Thanks that was helpful but I still do not know how to find the editor number for a custom monster I have made. How do I find it using XWE? 0 Share this post Link to post
Alphawolf Posted January 12, 2011 How do I do that? Is it defined in some kind of lump? Could I extract the text for one of the monsters, and change the name of it that way or would that not work? 0 Share this post Link to post
Xtroose Posted January 13, 2011 Let's say we have a DECORATE lump inside which an actor named MyActor is defined. We want to give it an editor number (e.g. 1337). All we have to do is put a number next to its name, like this:actor MyActor 1337 { // I need your properties, // your flags // and your state definitions. }Be sure to not use any of the already used numbers. 0 Share this post Link to post