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Malinku

Dinners on The Base (E1M2)

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Just another doom 1 map that I made. It has somewhat of a e1 look but has a lot harder gameplay. Works in doom.exe but has a 1 kinda large homs due to seg overflow (does not impact gameplay).

used nick bakers useful flats.

screenshots:
http://img404.imageshack.us/f/e1m2s1.png/
http://img69.imageshack.us/f/e1m2s2.png/
http://img833.imageshack.us/f/e1m2s3.png/

Download:
http://www.sendspace.com/file/lexiqk

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Thanks! Another fun E1 map from you :-) A few little issues:

• broken monster teleporter #1 : linedef 1432 has tag 12, but there's no correspondingly tagged sector
• broken monster teleporter #2 : linedef 1505 is tagged to sector 38 but there's no teleporter exit in that sector
• the teleporter flat in sector 227 is misaligned with the grid
• there's a door, sector 206, that doesn't open from either side, and doesn't seem to have any other way to get it to move

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RjY said:

Thanks! Another fun E1 map from you :-) A few little issues:

• broken monster teleporter #1 : linedef 1432 has tag 12, but there's no correspondingly tagged sector
• broken monster teleporter #2 : linedef 1505 is tagged to sector 38 but there's no teleporter exit in that sector
• the teleporter flat in sector 227 is misaligned with the grid
• there's a door, sector 206, that doesn't open from either side, and doesn't seem to have any other way to get it to move


thanks for the bug report
#1 is going to be removed. #2 is fixed.
Changed the texture to a custom teleporter
The reason I put that door in was to stop the hom I was getting when that wall was not there.

New version:
http://www.sendspace.com/file/lexiqk

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Cool map. Will this be part of an episode, perchance?

I found two minor texture bugs/oddities:

http://i136.photobucket.com/albums/q163/Brendt-O/Screenshot_Doom_20110112_145851.png
The back of the small crate is untextured.

http://i136.photobucket.com/albums/q163/Brendt-O/Screenshot_Doom_20110112_150057.png
I think I know why you may have done it this way, so disregard this if so. Texturing the inside with COMPSPAN or something would make this look a little less weird.

Sorry about the huge images, I uploaded them before I realized how big they were.

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Megalyth said:

Cool map. Will this be part of an episode, perchance?


I am planning an episode (e1m2-e1m9). E1M1 was going to be the speedmap I made last month but I'm not going to include it as it does not work in doom.exe and it is already uploaded to idgames (just waiting to get approved)

Megalyth said:

I found two minor texture bugs/oddities:

http://i136.photobucket.com/albums/q163/Brendt-O/Screenshot_Doom_20110112_145851.png
The back of the small crate is untextured.

http://i136.photobucket.com/albums/q163/Brendt-O/Screenshot_Doom_20110112_150057.png
I think I know why you may have done it this way, so disregard this if so. Texturing the inside with COMPSPAN or something would make this look a little less weird.


#1 will be fixed

#2 I'm going to leave it (for now) as I built the map to be played without freelook.

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