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Alphawolf

Map Names for Doom II

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Hi, I know this has been posted and I have already looked at methods for doing so but it seems there are several ways for different doom exes.

Here's a full list of software I am using:

GZDOOM.pk3
XWE Wad Editor
SlumpEd

I extracted the text file mapinfo and language from gzdoom.pk3 and got here:



As you can see this is blatently the text file for the doom2 lump contained within GZDOOM.pk3 which I extracted using SlumpEd.

I also extracted the following:




As you can see this is the map names contained within the language lump from GZDOOM.pk3


Now that I am at the stage to edit these I am wondering, am I on the right path for creating the names of my maps? Or am I in the wrong text? (Something tells me I am because Circle of death is called 'O' of destruction).

Please tell me if I am correct so far, as I would like to know, if I am not tell me where I went wrong and corrrect me. Hopefully with the use of screenshots we can finally clear up this common question of changing map names.

(PS I am aware of changing the name of the map by replacing the sprite in the wad, but I want to know how to do it this way and how to change the name when in automap as well.

Thanks.

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Alphawolf said:

Or am I in the wrong text? (Something tells me I am because Circle of death is called 'O' of destruction).

Read the first sentence of the first paragraph.

Doom uses both a string to show the level name in the automap, and an image to display it during the intermission. Nothing forces the string and the image to say the same thing...

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As far as GZDoom is concerned, you can just remove the "titlepatch = cwilvblahblah" line from the map definition. Without a linked graphic patch to use as the map title, GZDoom will generate it from the map name instead.

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Actually it didn't.

I removed the line from the text and it still displays 'Entryway'

Bare in mind I have imported the text file 'DOOM2' into my pwad and done so. Do I have to import the map name GFX into my wad and then remove the line "titlepatch = cwilv____"?

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Bear in mind that if you want it to work, it has to be named MAPINFO. Not DOOM2. It's doom2.txt in zdoom.pk3; but that's a special case.

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