Ra02 Posted January 15, 2011 Hi all, so Ive decided to return to doom mapping after 6 months, since then I have forgot almost everything and I need to get back into it, but my question is, when I want to add textures to a wad the textures lose its colors, e.g. a box, the box is dark grey and there are logos in blue on it, when I add it to wad the box is light grey and the logos are orange and so on. How can I fix his, if you know what I mean. Thanks 0 Share this post Link to post
Gez Posted January 15, 2011 The colors are lost because the tool you're using is converting the image to the Doom format, which forces it to be also converted to the Doom palette. A solution would be to use a different tool (e.g., SLADE3) and convert the image to PNG. Then it'd work correctly in ports that support PNG and truecolor, such as GLBoom+ and GZDoom. 0 Share this post Link to post
Ra02 Posted January 15, 2011 ah, thanks a lot :) //Edit: well I have downloaded SLADE and added those textures they work, I compiled the file to a wad but when I merge my wad and those textures in XWE the textures again lose colors, I tried to open DB2 new map and add extra resources Ive directed it to my textures wad but when I wanted to see those textures they didnt show up. 0 Share this post Link to post