Rambosee Posted January 31, 2011 The doomworld database has been receiving nothing too good of a wad created. Remember the community maps that were made? Claustrophobia 1024 and the second one? Community chest? Those were very well made. To give that doom feeling again, we need another community wad. In other words, Claustrophobia 1024 3. This is just an idea, but a good one if we can get enough people. The fact that the previous two were very successful and extremely well made should encourage the mappers to try their best at mapping. If the idea is supported then the wad will be made. I am not the leader, the makers of the second claustrophobia will be the leaders(that is if i can find their email >.<). The rules for this supposed wad will be the same. The player is restricted to 1024 x 1024 space. Anything but the player is not restricted to the 1024 x 1024 space. The player can exit that space provided that he is killed. Everyone talk about this and if this is a good idea. Mappers also volunteer. I will be doing my fair share of maps too if the idea goes forward. 0 Share this post Link to post
Snakes Posted January 31, 2011 You know what'd be really cool? A new community project for Vanilla Doom. Wasn't a community 1024 idea presented recently, anyways? I thought it died quickly due to lack of interest (I could be wrong). 0 Share this post Link to post
Rambosee Posted January 31, 2011 It may have though i do not know for sure. And yes it will be designed for vanilla doom. At least that's the original idea. 0 Share this post Link to post
esselfortium Posted January 31, 2011 Rambosee said:The doomworld database has been receiving nothing too good of a wad created. Remember the community maps that were made? Claustrophobia 1024 and the second one? Community chest? Those were very well made. To give that doom feeling again, we need another community wad. In other words, Claustrophobia 1024 3. But we have lots of community wads. Pcorf's community project and Plutonia Revisited are just wrapping up, and Community Chest 4 and Doom The Way id Did development are both well underway, among others I'm surely forgetting. Do we really need yet another community 1024 mappack? If the idea is supported then the wad will be made. I am not the leader, the makers of the second claustrophobia will be the leaders Uh... They will? I had no idea people were supposed to start projects for you based on other peoples' opinions. :S 0 Share this post Link to post
Mechadon Posted February 1, 2011 If the idea is supported then the wad will be made. I am not the leader, the makers of the second claustrophobia will be the leaders ROFL 0 Share this post Link to post
Rambosee Posted February 1, 2011 Yes but remember: they all have their special styles! Plutonia has the unforgettable difficulty, scythe has either short or looong maps, and community chest has all the traits mixed up. Claustrophobia makes the space limited bringing back a lot of things. Like making projectile monsters a threat again. Rarely are there any wads now with that. Hey as i said: IDEA. 0 Share this post Link to post
esselfortium Posted February 1, 2011 Rambosee said:Yes but remember: they all have their special styles! Which is why we don't need to keep repeating one of them! Like making projectile monsters a threat again. Rarely are there any wads now with that. Oh? 0 Share this post Link to post
Rambosee Posted February 1, 2011 esselfortium said:Which is why we don't need to keep repeating one of them! Oh? So we didn't need Plutonia 2 and don't need Plutonia revisited? :3 Also I said RARELY are those wads around. 0 Share this post Link to post
Joshy Posted February 1, 2011 Rambosee said:If the idea is supported then the wad will be made. I am not the leader, the makers of the second claustrophobia will be the leadersRambosee, I don't think Mechadon would like to travel to and from hell again. :3 0 Share this post Link to post
darkreaver Posted February 1, 2011 I think its best to lay low on the community projects front for a little while. Let it dry out a bit. I`ve only been browsing DW regulary (regulary?? wtf, how`s it spelled!) for a year or two, but I have a feeling there has been much community stuff going on during this time. Has it "always" been this much? Might of course just be a feeling I have gotten, maybe it hasnt been that much after all :P 0 Share this post Link to post
j4rio Posted February 1, 2011 you could just say I WANT MORE CLAUSTROPHOBIA NOW GO MAKE ME ONE 0 Share this post Link to post
Rambosee Posted February 1, 2011 Joshy said:Rambosee, I don't think Mechadon would like to travel to and from hell again. :3 -signs- true but i need a couple more leaders then. I cant sort it all out even though i have all the materials. SlumpED, doom builder 2, oi its all confusing to sort i need another partner or leader. >.< 0 Share this post Link to post
Joshy Posted February 1, 2011 Rambosee said:-signs- true but i need a couple more leaders then. I cant sort it all out even though i have all the materials. SlumpED, doom builder 2, oi its all confusing to sort i need another partner or leader. >.< I would suggest you become more of a regular mapper, join a couple of community projects and stuff, and get some more experience before attempting to start a community project, even with partnered leaders. It's great help seeing what people do in community projects; it gives you great ideas of how to organise it all. 0 Share this post Link to post
Snakes Posted February 1, 2011 Have you taken part in community projects, though? Just getting a feel for the community would be a good start. I mean, these were you first posts, so you can't expect to automatically realize that you're a regular mapper. (Speaking of which, what maps have you made?) Also, the abundance of 1024 wads in the past few years have probably burned a few of us out. I know, I know, 2 plutonia megawads released and what not, but wads without restrictions will typically produce more varied results. The problem I have is that after playing 3 1024 megawads, all of the maps kind of started to blend in my head. 0 Share this post Link to post
jerrysheppy Posted February 1, 2011 Not to toot my own horn too heavily, but if people are looking for a similar theme of bite-sized maps that's a bit different from 1024, can I recommend this thread I posted a little while ago? http://www.doomworld.com/vb/wads-mods/54048-idea-75monster-map-included-updated-jan-20-with-another-map/ 0 Share this post Link to post
Katamori Posted February 1, 2011 I think it's a good idea, but Rambosee, please be less agressive because as I see, other ones don't like your writing style :P BTW, if Claustrophobia 1024 delevoping will start, I'll might join BTW 2, I make a 1024-megaWAD, try it if you want: http://www.doomworld.com/vb/wads-mods/52653-katamori-1024-first-episode-has-been-released/ 0 Share this post Link to post
Walter confetti Posted February 1, 2011 not before 32 in 24:1024 edition! ^_^ (SRSLY people asking about it from 2 years...) Anyway, as esselfortium says, there's actually lots of community projects around here (some ready to be finished, like pcorf's doom 2 unleashed, 1994 tune-up project and Plutonia Revisited) like Doom: The Way ID Did or CC4 or even Progressive Fiction... so there's a lot of choice, just join the one you much appreciate... Also, i read you are a "regular mapper", do you please show us one of your works here? Highlight this if your nickname is jerrysheepy: Spoiler actually, i started to make a map that follows up the concept of your project for heretic, i just made a starting section from now 0 Share this post Link to post
Dutch Doomer Posted February 1, 2011 A megawad for doom would interest me more, vanilla style. 0 Share this post Link to post
DeathevokatioN Posted February 1, 2011 dutch devil said:A megawad for doom would interest me more, vanilla style. Really, it can't be stressed enough. 0 Share this post Link to post
darkreaver Posted February 1, 2011 DeathevokatioN said:Really, it can't be stressed enough. Deathevokation, Snakes, dutch, valkiriforce....you know what to do. 3, 2, 1, GO! 0 Share this post Link to post
Rambosee Posted February 1, 2011 walter confalonieri said:Also, i read you are a "regular mapper", do you please show us one of your works here? Which one? I got a boss wad that was one of my first and that im still working on, i got a prison level, church level, all types. They may not be that good because i haven't got anyone to try them yet but eh. Tell you guys what. I'll make a level and submit it, from scratch. It WILL take time though because all those textures need aligning, bug hunting and more. 0 Share this post Link to post
Walter confetti Posted February 2, 2011 the one you found the best in your level collection 0 Share this post Link to post
Rambosee Posted February 2, 2011 walter confalonieri said:the one you found the best in your level collection well it's kinda too late since I already said id start a new one and now I did... Oh well 0 Share this post Link to post
40oz Posted February 3, 2011 How is it too late? Do you mean none of them are finished? It's hard to call you a mapper if you haven't finished and released anything you started making. You're not exactly a baseball player if you've never played on a team before. 0 Share this post Link to post
[name_withheld] Posted February 3, 2011 Personally, I support another 1024 project. There was this: http://www.doomworld.com/vb/wads-mods/53240-compression-1024/ But from the looks of it it's abandoned as I haven't noticed anything new pertaining to it. 0 Share this post Link to post
valkiriforce Posted February 3, 2011 Rambosee said:well it's kinda too late since I already said id start a new one and now I did... Oh well Could you at least post some screenshots of your work? It's hard to believe you're a mapper if you don't have any evidence of this. 0 Share this post Link to post
The_MártonJános Posted February 3, 2011 dutch devil said:A megawad for doom would interest me more, vanilla style. You mean Ultimate Doom? Arrgh, why 90% of excellent-looking Wads are not being made for UD. The rate of the well-deserved fifty-fifty always tends to D2, because of "Super Shotgun, Revenants, HKs, new textures", etc... 0 Share this post Link to post
Jodwin Posted February 3, 2011 Cell said:You mean Ultimate Doom? Arrgh, why 90% of excellent-looking Wads are not being made for UD. The rate of the well-deserved fifty-fifty always tends to D2, because of "Super Shotgun, Revenants, HKs, new textures", etc... Why the hell would anyone make a wad for Doom1/UD instead of Doom2? There's nothing that Doom1 had that Doom2 doesn't or can't have, content-wise. The call for more Doom1 wads is one of the stupidest things out there. If you want a map without the ssg or mancs or revs or whatever you can just as well make that in Doom2. Asking for Doom1 specifically is idiotic. 0 Share this post Link to post