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gnd12345

Quake World

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Dear Gamers,
I would like to welcome you to give a game called quakeworld a try. I am part of a moderate North American Scene
of around 50 quakeworld players. In europe this game has a much larger scene, upwards of 400. The last big 1on1 tournament
had over 270 signups! The latest 4on4 league has 35 clans participating! This is quite a large scene internationally.
This game is fast, intense, and definitely for people who enjoy fragging. It is an oldie, but still a goodie. Many scenes
from netquake, quake2, quake3, quake4, and so on are small and mediocre. If these scenes combined, there would be much
more action and competition for ALL of us. The attraction to quakeworld above all other games is the physics of the client.
Anyone who plays this game is instantly hooked. The scene in general is active, so I would like to invite anyone and everyone
to consolidate into quakeworld. You may love the game you play, but you will love quakeworld even more. Many players from different
games have come and gone. But there is still a large group of people that play, and we would like it to grow even more.
If you would like to join our community and give this game a try, there are a few easy instructions to get going.

Visit http://www.quakeworld.nu and download "NQUAKE" which is the full quakeworld install.
Then goto removed and download the map paks needed. Simply Extract these into c:\quake\id1.
For servers visit http://www.quakeservers.net or download "Qtracker".
You can also visit us on IRC at irc.quakenet.org #qwrookie or #oclan.

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gnd12345 said:

Then goto removed and download the map paks needed. Simply Extract these into c:\quake\id1.

Hey cool, I didn't know you could get those for free Thanks!

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Spleen said:

Hey cool, I didn't know you could get those for free Thanks!


Indeed, those are the pak files from the full version of Quake.

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I bought Quake from Steam today and thought it has some kind of Steam supported server browsing, but much to my disappointment there was none. I downloaded NQuake but it crashes right on start up saying something about failed Open GL subsystem. I tried to using QTracker too, it only found a couple of US and Brazilian servers with zero players.

Is it possible to run NQuake in software rendering and how can I get QTracker to use a better tracker...?

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