Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Porsche Monty

Wolfenstein 3D equivalent of Chocolate Doom

Recommended Posts

Carmack chose this one as the basis for the iPhone port. Of course, that in itself is no guarantee of purism, given that it's an OpenGL port full of Quake II code.

Share this post


Link to post
DaniJ said:

Perhaps Wolf4SDL?


Yep. This is about as close as you'll get to Chocolate Wolf3D. It has been ported to a lot of platforms, and was the base for Wolf3D for the PSP, which was in turn the base for Wolf3D for the 32X. :)

Share this post


Link to post

Icculus', well, I can't test it, but considering my previous experience with linux applications, I don't think I'd be pleased.

Wolf3dredux. Too many things done wrong here. It's this close to being helpless, and of course, it's also miles away from what I'd consider a genuine "Chocolate" port.

Wolf4SDL, now you're talking. Looks like a very solid port, but altering the sample rate makes it crash on startup, and on the top of that, vsync is broken/unimplemented so it's useless as trying to get rid of the tearing only introduces even more undesirable artifacts. My God, where's the quality control these days?

Anyways, thanks again for the suggestions.

Share this post


Link to post

Wolf4SDL may not be perfect, but it's a good base for a Chocolate Wolf3D. Because it IS done for SDL, it's easy to see what's being done so you can replace the code (if need be).

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×