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Katamori

What are you playing now?

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Running CC1 on TSPG with Complex Clusterfuck and SNES jukebox. Pure love. If anybody wants to join me, it's the Clusterfuck Ragequit Club.

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Back To Saturn X's Episode 1 was competently put together, but left me cold. There were a couple gems that I found myself returning to, but it wasn't until I played the sequel that I became a fan of the project. I think I'm just more partial to gloomy castles and dungeons than I am to bright & shiny military bases, and that positive first impression was aided by the fact that this time, all the midis contained the amount of melancholy and menace I crave.

 

When I reached Episode 2's MAP06, it was a little odd at first to find myself back in the previous chapter's setting, but those decorative ruins outside the playable area justified the level's place in the campaign, and really gave that classic "Shores of Hell" feeling of a science base built to study these ancient ruins (and eventually unlock their terrible secrets).

 

Spoiler

BTSXE2-MAP06.png.97ead696007ebd43d6c6dceca55a94fb.png

 

Revisiting it, I found the map to be kind of miserable from pistol start, but I still think the lighting & architecture looks great. In particular, it's got the best-looking crate maze I've ever seen.

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I recently replayed Memento Mori 1 and I feel it still holds up. Then again, I'm a sucker for maps from Doom's early days. Then I played Revolution, using the awesome midi pack that @Jimmy put together.

 

Now I'm giving the Back to Saturn X shareware a go. When I'm finished I might just spend some money to get the full version. I think I'm on map12. I'm still getting used to the difficulty of the maps. It isn't super hard, but it does put a lot of pressure on the player. It is a great mapset so far, for sure.

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No Sleep For The Dead

 

I don't generally enjoy E1 maps, with all those imps, pinkies and Startan, but this was pretty fun and interesting. A very decent bonus level is included as well.

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BTSXE2-MAP15.png.c10942c3c2812750793a867f473a7f49.png

Still picking away at a Pistol Start playthrough of Back To Saturn X Episode 2. MAP15 is exactly my idea of fun: each of the three paths out of the entrance split and then split again, creating tons of possibilities of where to go. There are redundant weapon pickups scattered across the level to make nearly all of these paths viable options, although some are clearly more optimal than others. Getting to try something different with every single restart is a panacea against burnout, and finally learning my way around and settling on the optimal use of resources is a satisfying conclusion to all that struggle. It's not often that I'll attempt a saveless run on something that takes an entire hour to complete, but The Theory Of Broken Circles was fun to master and thankfully eschewed any instakill bullshit.

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Lots of plays. Sunlust still holds up on a second HMP playthrough, it's a lot better once you know where the optional bits are, plus Maelstrom/Go Fuck Yourself/God Machine might be the strongest end combo of all the megawads I played. Counterattack is an on/off ongoing thing - the maps are amazing, but also exhausting to go through, so it's one at a time for that one.

 

Mostly, I just went way back and returned to Erik Alm's first works, the Europa trilogy. A lot of it has not aged well, but it is always fun to see how a mapper evolve, and you can see that in Alm's first maps, going from massively open ended non-linear spaces of the first two, to something way more linear, more detailed but still a bit open with Europa 3, to what's in Scythe.

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3 hours ago, dac said:

Lots of plays. Sunlust still holds up on a second HMP playthrough, it's a lot better once you know where the optional bits are, plus Maelstrom/Go Fuck Yourself/God Machine might be the strongest end combo of all the megawads I played.

 

 

Played Sunlust last month on HMP for the first time.  I'd have to say it was great!  Much more forgiving when wanting to go hard and fast, especially when the memory gets fuzzy on particular encounters. 

 

Wrapped up Khorus Speedy Shit last night.  The only other speedmap wad I've played was Phmlspd and that was some time ago.  I'd say Khorus is still a wild ride from beginning to end. 

 

Just started 3 Heures D'Agonie 2 today, having fun so far.

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7 hours ago, loveless said:

Wrapped up Khorus Speedy Shit last night.

 

By any chance did you have any troubles with broken teleporters? I imagine that if not, you played on UV, things are missing in lower skills. 

 

Also you might perhaps like Base Ganymede by the same mapper though iirc you weren't very much into doom 1, it's as speedy as KSS.

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2 hours ago, galileo31dos01 said:

 

By any chance did you have any troubles with broken teleporters? I imagine that if not, you played on UV, things are missing in lower skills.  

 

Also you might perhaps like Base Ganymede by the same mapper though iirc you weren't very much into doom 1, it's as speedy as KSS.

 

I am positive on some levels there were monsters that didn't teleport in.  As far as using teles myself,  never had one break due to a lineskip or anything else.

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After finishing Rowdy Rudy II (that I intend to play again once it leaves beta), I'm trying Refracted Reality and dying a lot to it, but it's all so beautiful I don't even care :D

 

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I'm playing through Nova 3, reached moon episode. Having fun so far... not sure what I'll play next once I'm done with it. 

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Eviternity, completed 4 episodes, and it is one of the best wads I have played, no doubt.

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I completed the zPack wad's first episode just now and this is the epilogue. :) Fighting those cybruisers was very epic, challenging and adrenaline pumping because I only relied on autosaves.

Screenshot_Doom_20200426_174320.png

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BTSXE2-MAP17.png.fbc5dc6a2e18a0b3ac034702c0d38c46.png

I wrapped up my revisit of Back To Saturn X Episode 2, going as far as I care to. The last few levels are beyond my threshold of pain; I'm glad that I chose to grit my teeth and push through it the first time around in order to get to see the final text screen and final intermission map, but I have no desire to replay that chapter. I prefer to just declare victory after MAP17's epic-yet-tasteful boss fight.

 

After having spent so much time with that texture set, I decided to move on to Interception as a palette-cleanser; I always like seeing what people can do with the stock resources. The opening Earth Base chapter has a cohesive (but powerfully brown) look to it, and it plays... decently, I guess.

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Knee Deep in ZDoom

 

Played the first three levels. Graphically seems a bit crude, but it's quite challenging on UV and the modified monsters are OK. Plenty of secrets, which I'm pretty hopeless at finding for the most part. It's always interesting in this sort of wad to look for the similarities with the episode on which it's based as well.

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Community Chest 4, just finished Suburbia.

 

Mostly an enjoyable wad, even if it does suffer from magnum opus syndrome a bit

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I found an absolute gem of a megawad - Jenesis. Levels are exceptionally dynamic and rewarding - never a slog to go through. It's finally something outright pleasant to play with the mods that I use.

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still dying to Refracted Reality, took a side step to play all the way through Abysm : Dawn of Innocence (I recommend to anyone who enjoys medieval styled TCs) and playing a bit of Triton II, for now (since I can't do much RR in a go) 

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Just finished off Community Chest 4. Overall a pretty enjoyable mapset, the levels in general were pretty well made, a lot of effort had clearly gone into them (almost too much in some cases...), and gameplay for the most part is pretty damn good. There were some maps that dragged on longer than they needed to but there you go. Next up, I have Valiant to finish off, I'm about half way through. Also potentially whatever the DWMC decides on for May depending on what is chosen. Refracted Reality is also tempting but might wait for RC2 there.

 

Maps in order of preference:

 

Spoiler

MAP10: Inner Fear
MAP02: Slugfest
MAP29: Spiritual Holocaust
MAP28: Crucifix Held Close
MAP24: Detachment
MAP01: Renewed Faith
MAP23: Melting Universe II
MAP15: Decomposition
MAP06: Survival Instincts
MAP30: Ragnarok
MAP25: Nightmare Complex
MAP09: Ochregerde
MAP22: Hell's Limits
MAP18: Suburbia
MAP16: The Forgotten Base
MAP32: Mutare
MAP17: Metastasize
MAP08: Cold Reception
MAP13: Viral Implant
MAP05: Installation Decrepit
MAP04: Polluted Paths
MAP19: Technoprison
MAP35: Midnight Tek Frenzy
MAP26: Reaper's Digest
MAP11: The Grotto
MAP12: Nectar of the Gods
MAP14: Downriver
MAP31: Mortar Combat
MAP20: Interstellar Sickness
MAP03: Three is a Charm
MAP27: Vulcana II
MAP07: Hoedown
MAP21: Shaman's Device

 

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Man, Interception is kind of a mess. Maps 19 & 29 are broken and uncompletable, most of the automap names are incorrect, two of the Episode 3 maps have vistas that seem to have been designed under the assumption that the E3 sky would vertically tile (it does not), and one of the midis has twenty seconds of silence at the end before it loops. Speaking of the midis, hoo boy. Thank god that the IDMUS cheat exists, so I can always tune away from the most shrill and grating songs. Listening to the excellent Birdsong by stewboy over and over isn't so bad a fate.

Spoiler

726598233_InterceptionMAP27.png.91ed88b09505cdbe54c4bc11350e1b7a.png

When I revisit this mapset, it'll be for the sequence of MAP26, 27, & 28. Those levels are the cream of the crop as far as I'm concerned. I'm not that big a fan of the hell palette, but those maps make great use of it, and were made with an understanding that red stone & bricks need to be brightly lit to keep them from shifting to a dull brown.

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Just completed Hexen on skill 4, using Mage class. Damn, that was a ride. Took me 7-8 hours.

I don't understand people who say Mage is the weakest class. Mage's first weapon managed to stay useful throughout most of the game. Second weapon was good to use without green mana, but I didn't use it a lot. Third weapon is good for killing Reivers, Slaughtaurs and Serpents, love it. I didn't use fourth weapon a lot either, but it fucking annihilated Korax and Heresiarch.

The bosses are... underwhelming. Every boss was defeated with either Bloodscourge or Arc of Death. It's sad, actually.

It was easy probably because I was playing on skill 4 and not 5. But I'll leave this masochism for later. Or never.

Had to look at the walkthrough a few times. Raven did a good job of designing a puzzly game!

Now onto Deathkings.

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Just finished Knee Deep In ZDoom and really enjoyed it. Difficulty on UV is adequately challenging without ever becoming ridiculously hard, gameplay flows well without any serious progression issues, though quite a few reviewers on Idgames disagree on that last point. Some replay value as well maybe, as I only found around 30% of the secrets and could give pistol starts a try. I liked the new high-powered rifle (not sure of the correct technical term), which made short work of the Magmantis boss at the end, but not very impressed with the grenade launcher, though it's better than the one in Scientist 2.

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Nearing the end of my Back to Saturn X E1 play through with the Doom 4 Vanilla mod, with just 4 Levels left in the campaign.

 

Really enjoying myself for my first true experience with Doom wads. Gonna have to get Scythe up and running and maybe run it in conjunction with Doom 2 The Way id Did as an on/off ongoing lets play. Or Doom 64 for Doom 2, given that I've been listening to ALOT of that games soundtrack as of late...

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Went through all of Ultimate Doom, Doom II, Final Doom, along with the Master Levels and Sigil in Doom Retro. Switched to the Eternity Engine again and am now doing No Rest for the Living. Eventually want to do Perdition's Gate and Hell to Pay, since I haven't seen either of these in nearly a decade.

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After man years, i finally got around to play Plutonia and so far so good. Fun and exciting gameplay although kind of frustrating in some areas, i guess it's because im playing in ultra violence.

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Evilution is the one IWAD I've never completed, so I'm giving it a try. I get the impression that it's supposed to become something of a slog at some point in its second half, but the first episode has been pretty solid. Some environments are too cramped, and there's a bit of the dreaded "oh no, time to search the whole level to find out what that switch did" to it, but the flaws aren't a deal-breaker.

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Just finished NERVE (which I guess is really No Rest For The Living, not sure why) and I had a lot of fun. Great classic map design and encounters. Played on HMP because I thought it was gonna be longer. Still a must play in my book and I'll definitely return to it again.

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Posted (edited)

Beat Perdition's Gate, it was...okay. It's got a lot of flaws though, too much same-y filler maps and it's like they ran out of time when it came to doing the last 10, except for MAP27. I'm now going to try to do Hell To Pay, for the first time (first time trying to beat the whole thing).

E: Five maps in HTP seems a lot better, I'm not a fan of the resprites but the levels have a cool atmosphere. Unfortunately I had to swap out my SVN of Eviternity 64-bit for the current stable 32-bit build because sound playback was absolutely botched, even with midiproc (music was way too loud, turning it off turned off sound). As a result I lost the cool fullscreen alt HUD that isn't in the current stable version.

@Payload4367 NRFTL plays great on UV! MAP05: Vivisection is my favorite.

Edited by Lila Feuer

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