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Katamori

What are you playing now?

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This took some time but I finally finished playing through the 9 original episodes made for H!Zone. It's a bit of a roller-coaster as the quality is all over the place from episode to episode and sometimes even between consecutive maps. Still there's a lot of good fun to be had. Some maps stink, most are ok, but some are really great. There's a conscious attempt at visual continuity to have the end match the beginning of the next, usually across all the maps in an episode but sometimes even from one episode to the next. There's a lot of experimentation and cool tricks, like attempts to mimic silent teleporters, ladders, deep water, fake 3D corridors (just lifts and rising/lowering walls), though some maps are quite buggy and can break a bit too easily. Maps quality is very variable, progression is sometimes plain awful, but some are really good, and there are a few interesting concept maps, including one that relies entirely on flying around all the time. Difficulty is uneven, an episode will have long grindy maps and be followed by one that whizzes past with very short maps.

 

I want to extend a big, big thank you to @NightFright for compiling all the episodes into a playable format and fixing the plethora of bugs and broken triggers to make every single map completable, I don't think the compilation would be playable without his work. You can find the fixed version here. It's worth checking out overall, and maybe just skipping a map or episode that seems tedious.

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I recently regrabbed NBlood and copied over the relevant files it wants from my copy of Fresh Supply, and I get a message at the top left of the screen at all times saying "NO DC". Anyone have any idea what that means and how to get rid of it?

E: OK I figured that out I just wish I knew why rebinding capslock to take sceeenshots is such a task for this source port, I'm not running it through steam, so.

E2: Lol thought this was regular video games thread at a glance, anyway I bound Q to screens and NBlood will take anywhere from 1 to 2 to sometimes 3 shots with one tap, but I guess it's cool for action moments.

Edited by Lila Feuer

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Just finished Sigil, started Phobos Mission Control and am going to do some other John Romero levels (Tech Gone Bad and One Humanity, which I bought earlier).

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Currently playing through Valiant and occasionally trying to beat Rush map 12.

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I've been playing through old mid-90s Heretic wads.

 

Recant. Everyone knows the late John Anderson for his Inferno series, not everyone may know he has a single Heretic level to his name. I don't think it was as groundbreaking as Inferno, and the limited Heretic textures make it perhaps harder for Anderson to let the aesthetics shine, but it's still good fun.

 

The Subterranean River by Keith Phipps. I don't even know why I had this wad stored, Phipps's name doesn't even ring a bell, but I'm glad I did! It's a really fun map with quite a bit of thematic variety and some very nice architecture, moreso for 1995.

 

The Indespensible T_DUNN. Fun map, though IMO not as memorable as traversd's later outings.

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Just finished the John Romero single levels (Phobos Mission Control, Tech Gone Bad, and One Humanity) and started Moonblood.

 

 

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10 hours ago, Fly In The Lotion said:

I'm on map 15 of Ancient Aliens

Ohh!! That's my favorite map of the wad

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During weekend I completed Community Chest 1 (even map29) and Ancient Aliens.

 

One of the aforementioned wads had me a little burned out somewhere during maps 24-27, but the end stretch was fun and enjoyable.

 

The other one was a miserable slog.

 

I leave it to reader to deduce which one is which.

 

I don’t what’ll be on DW Megawad club next month, but in the meantime I’ll be doing Base Ganymede, and I guess I need to get back to Eviternity, which I had left on MAP15.

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Playing thru Occula atm, surprisingly balanced between slaughter and incidental fights. Very enjoyable, made me reevaluate slaughter a bit. 

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Playing Japanese Community Project and Return to Hadron. And I left Community Chest 1 unfinished, maybe I go back to it this week.

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I'm currently going through Plutonia 2... again!  It's just that good, with superb level design and a banger soundtrack!

 

Seriously, it feels like it could've been an official Doom product, even.

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I've been playing Skyrim: special edition for the past month or two. That game really pulls you in. Such a better experience on XboxSeriesX, with a top end monitor and sound system. Fast travel now only takes 1 sec instead of 20. Shame it's still buggy AF. I thought they'd fix all the bugs in the remastered version. 

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I'm currently going through Temple of the Lizardmen 2. I quite enjoyed the first one, and the sequel has been even better so far! I love how it marries DOOM type gameplay with Unreal style!

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Currently playing Doom 2 The Way id Did. Such an awesome project!

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im playing idk what i completed most if my favorite doom wad ( like nuts 1 . 2 .3)

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I've been playing through Cosmogenesis. It's a ridiculously hard and long slaughtermap, but it's a lot of fun.

I started Plutonia 2 a few weeks back.

My second playthrough of Rowdy Rudy 2: POWERTRIP! began about two months ago. I've been taking it slowly, though.

I've started working my way through Rush and Slaughterfest 2012.

I beat Revenant Battlefield, and it was pretty fun. There was some lag on PrBoom+ which is rare, but I think it's understandable when there are thousands of revenant missiles on screen at once.

I'm almost done with my second playthrough of Micro-Slaughter Community Project. In case you couldn't tell, I like slaughter maps. A lot.

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Replaying Old Still Life. That thing is mind blowing - my favorite wad by far, right next to Doom Zero, JPCP and Sunlust. @Rednov needs to make a comeback, like, yesterday.

Edited by Thelokk

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just IDCLEV'd to E1M8, E2M8, E3M8, and then played Going Down after that and then stopped at map02. very specific.

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Anomaly Report, which I'm really enjoying. Also a shout out to Silence by @Wilster_Wonkels which I've played through twice (it's a Doom 1 wad, so far just replacing E1 but other episodes are coming). I highly recommend that one if you're into vanilla gameplay.

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Just started playing Ray Mohawk 2: Ray Wreaks HAVOC! today.  I was not prepared for the massively buffed weaponset!  Very much enjoying the catharsis so far (stopped at the start of Map 09).

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I'm now on Temple of the Lizardmen 3 and WOW. I am really really enjoying this one so far. I love how there's character select, and it even implements voice acting which I am always happy to see in games. The acting quality can vary but even so it's fairly enjoyable. The game itself has wonderful mapping, and a lot of action without being too overwhelming (or perhaps just because I am doing a lower difficulty just so I can go through it once before playing harder). I also like how it doesn't just utilize the standard red, blue, and yellow keys but other colors and other artifacts to open things. The story is interesting so far, I love how this wad has a plot and voiced "cutscenes" but is not done overwhelmingly so. It still mostly gets straight to the action, a nice balance! Again love how it leans more toward the Unreal experience but with some DOOM flare and trap styles. 

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Finished TNT Revilution and thought it was a mostly very polished modern style vanilla megawad with occasional nods to its influence but honestly never really found it to be a true sequel to TNT. It works fine as a TNT expansion or side story of sorts, but I can't quite say it truly honors the source material and feel of the original, and I both like and don't really like playing the original these days, so it's a very strange feeling. Good megawad, OK TNT style, the aesthetic and music are nice, but remind me more of Back to Saturn X. I guess I would've liked not just more exploratory adventure style mapping, but just more TeamTNT style mapping too. No disrespect to the mappers of TNTR, they did a great job for the most part, but I am now very curious to see how TNT: Devilution turned out when it's actually available to play.

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