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Katamori

What are you playing now?

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24 minutes ago, Spectre01 said:

Also Mr X who requires a very different approach to fight.

Mr X looks wild af.

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2 hours ago, NuMetalManiak said:

in case you haven't seen my activity on the wiki lately, I am replaying Going Down, the greatest slaughter/semi-slaughter megawad by sheer balance, fun, balance, and fun.

 

I have to say it is hell to document the information for a lot of map secrets, especially the ones from D2INO or any other map that will have more than five secrets. Describing where everything is is certainly the fun part about it, but also I have been recently ordering the sector numbers around to coincide with where a player would find them as they progress through the level. Boy am I gonna have to redo a few other secret lists I've done for certain maps once I decide to revisit them.

Do you need help with that? With D2INO and other wads... I like secrets (?)

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I've been playing Monti's Eviltech (UV continuous). The first 11 levels are clearly early Monti fare, featuring his trademark sweeping, organic layouts. It's obviously early stuff, as the encounter design is pretty much on an IWAD level, without any real challenging parts aside from locating all the secrets. Don't get me wrong, I had a blast. But then MAP11 ends with a death exit, and suddenly MAP12 is a massive 1+ hour adventure that's pretty brutal and amazing. The next level is another huge affair (though slightly easier) and it looks like the next 6-7 maps all have similar-looking starting rooms, making me think they're all going to be themselves monstrous maps. Super cool.

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9 hours ago, galileo31dos01 said:

Do you need help with that? With D2INO and other wads... I like secrets (?)

No I actually got done with D2INO's secrets quite a while ago, I was just saying some maps had plenty of secrets, like MAP19 and the Joseph Lord maps (those two maps, MAP27 and MAP34 were actually very awful maps too). Sounds like you could use some help though considering how Reverie's going.

 

9 hours ago, Salt-Man Z said:

I've been playing Monti's Eviltech (UV continuous). The first 11 levels are clearly early Monti fare, featuring his trademark sweeping, organic layouts. It's obviously early stuff, as the encounter design is pretty much on an IWAD level, without any real challenging parts aside from locating all the secrets. Don't get me wrong, I had a blast. But then MAP11 ends with a death exit, and suddenly MAP12 is a massive 1+ hour adventure that's pretty brutal and amazing. The next level is another huge affair (though slightly easier) and it looks like the next 6-7 maps all have similar-looking starting rooms, making me think they're all going to be themselves monstrous maps. Super cool.

I've always kinda liked Eviltech for its shifting of themes per episode as well. The E1 style for the first episode is great, although yeah, the second one is just huge as hell and I got really annoying with the music sometimes (MAP12's music is just awful). Wait till you get to the secret levels, they were quite unique too.

 

Spoiler

thankfully the third episode is also a bit shorter too.

 

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43 minutes ago, NuMetalManiak said:

the second [episode] is just huge as hell and I got really annoying with the music sometimes (MAP12's music is just awful).

Just played MAP12: an hour and a half! I actually like most of Monti's music choices. The only one I can think of that was truly obnoxious was that MIDI of "Smells Like Teen Spirit" (MAP10?) which was awful.

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11 hours ago, NuMetalManiak said:

Sounds like you could use some help though considering how Reverie's going.

Yes please, at least for other people who had troubles getting half of the secrets, I'm in map 15, it's been an hour and not a single signal of any secret, and computer maps hardly ever help in this wad.

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I'm playing through the Lost Episodes of Doom again with the following patch I found:

 

I'm also playing through it with Xaser's NecroDoom RC2, Lud's CustomDoom 1.8.2., and Spaceman333's Slomo Bullet time Ultimate universal mod.

 

https://forum.zdoom.org/viewtopic.php?f=43&t=31741 Xaser's NecroDoom

https://forum.zdoom.org/viewtopic.php?f=19&t=51446 Lud's CustomDoom

https://forum.zdoom.org/viewtopic.php?f=43&t=57013 Spaceman333's Slomo Bullet time Ultimate universal mod

Edited by Nems : Added links to the mods I'm using so that people don't have to Google them lol

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After a few failed attempts spread throughout several years, I finally managed to beat Hollow Minds in 34 minutes. It's not a highly difficult map but there are some spots that might kill you if you don't know what's coming (try to find the secret rocket launcher before entering the red key area; when you take the first teleporter DON'T MOVE and look around; use the radiation suit wisely). It's also strangely hypnotic and emotional, just like many other linear adventure maps by Kristian Aro.

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Eviltech, currently on episode 2. To be honest, I'm not having so much fun with this, the first episode was completely easy and the last map (11) has a disappointing non-threatening cyber. But overall it was ok, unfortunately episode 2 so far is not going well, regardless of the difficulty, which is like if it raised two steps, there is a lot of stuff that makes the maps feel irritating. On a positive side, the music is really awesome, many songs I know and like how they sound in Doom. Let's see how this continues...

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ser3lv11.wad. An excellent 1996 level. The MIDI sounds horrible though, even though it was used in Icarus.

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I've been stalling out with my megawad playing.  I'm still inching my way through AV HMP, finished MAP25 today and have officially entered the slaughter portion of the set.  I'm also making progress through Moonblood for the DWMC (albeit a bit behind due to real life issues), and it's proving to be totally my jam, and what I really want out of a mapset.  I figure once I've completed one of those, I'll get started on Hellcore 2.0, maybe go back to my BTSX E1 playthrough soon...

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Back To Saturn X E2 beta for the second time.  I ought to teach myself not to get lost in MAP04 again.

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Played through the last two maps of Ol' No Name. Wow, were they gorgeous! MAP03 in particular; those turbine silos (or whatever) were just amazing. Those levels were balls tough, too. (Though I was glad to see that the finale was almost a breather by comparison.) Good stuff.

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I've been playing through the Japanese Community Project over the past couple of days, and I'm really enjoying it so far. There's only been one map I didn't like. I'm also doing a no save run of Sunlust, though I've only got to map 09 so far.

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Just started Resurgence on casual settings, and I'm really worried about something... 

 

Spoiler

there's a mosquito in my room since this morning and I could not kill it yet.

 

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Dark Covenant with latest version of Beautiful Doom in GZ Doom, UV difficulty. A straightforward, enjoyable blast so far (3 levels completed), three cheers for so called 'linearity'. Was a bit surprised though to find some Wolfenstein-type stuff in the very first level, and a room with four Cyberdemons near the end of Level 3, though this in fact turned out to be a telefragging setup.

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5 minutes ago, galileo31dos01 said:

@42PercentHealth Turned out I liked Resurgence more, the plasma marines were lovely compared to the annoyingly-fast-as-flash ones in Scythe 2.

I think the main reason I like Scythe 2 better is the level design of the later maps (well, 24-27, plus map 30). The Resurgence levels got to be a bit large, and somewhat reliant on arch-viles and chaingunners toward the end. Not too bad, though -- still my 2nd favorite WAD.

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Who here thinks I can get through Speed of Doom on Ultra Violence? I have little faith in myself.

Edited by stru

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19 minutes ago, stru said:

Who here thinks I can get through Speed of Doom on Ultra Violence? I have little faith in myself.

You can do it! I think... I haven't even finished it myself. :-P

 

Currently playing it blind on my YT channel.

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started playing River33 by Greytale.  It's from '95 and is somewhat random so far, a couple clever secrets in a tightly packed map with somewhat "lumpy" monster placement (some areas are dense, some sparce).   So far it feels like a smaller version of castevil.     

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On 8/22/2017 at 10:01 PM, Relinquished said:

I've been playing through the Japanese Community Project over the past couple of days, and I'm really enjoying it so far. There's only been one map I didn't like. I'm also doing a no save run of Sunlust, though I've only got to map 09 so far.

Currently playing JPCP as well (recently moved to Japan, so it felt right).

 

It's a fun set. Currently up to level ... 9, I think. Level 4's been my favorite so far. The Revenant automap comic on map 8 made me laugh out loud. 

 

Level 3 wore on me a bit, as repeated attempts became tedious, but it was satisfying to finish. Maybe just a little overlong for the style of traps it employs.

 

It also has a pretty fun Dead Simple clone!

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