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Katamori

What are you playing now?

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I beat Sacrament yesterday, pretty decent in everything else other than action, that part was missing in a few maps, specifically in the sprawling bigger and linear outings by Azamael, fantastic visual design at least. Since "adventure" was the aim, that's an achievement for sure, but some of the maps like Doxylamine etc could have communicated the ideas a little bit clearer, if we're entitled to solve a pickup hunt. Standout would be the last map, it was incredible, one of the best atmospheric maps I've ever played, and excellent music choice. Sure, somewhat confusing to navigate, but I enjoyed the darkness in the context of no lighting besides lava, under an eclipsed moon at night.

 

So now I'm going to play Community Chest 2 with glboom+, and hopefully it'll be less erratic than its prequel. 

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Well, Exomoon just as I told @Deadwing I will after I am done with what I have on the plate.

 

I like it so far, but seriously damn those AV traps lol. You've probably notice in my past broadcast how I kept dying in very specific areas in a certain map :v .

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I wanted a bit more variety in another megawad, so I'm finally checking out the Japanese Community Project and this thing rocks! It's definitely got a different flavor in cool ways in the style and some texturing. I'm glad it doesn't seem too slaughter heavy either yet, since I wanted a break from that after Plutonia 2. The music is excellent as well. Seems well reviewed so I think this will be a fun ride for the whole thing.

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Currently plowing through MAYhem 2018: Orange Version. Will move on to the Purple one right after.

Loving it a lot so far, unusual color-themed maps have a soft spot in my heart.

 

Afterwards I'll probably play the recently released Avacator.

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Posted (edited)
3 hours ago, Agent6 said:

Well, Exomoon just as I told @Deadwing I will after I am done with what I have on the plate.

 

I like it so far, but seriously damn those AV traps lol. You've probably notice in my past broadcast how I kept dying in very specific areas in a certain map :v .

 

I just finished watching the whole stream, and yeah, map 6 has two nasty traps with AV >.<

 

There's a fairly good amount of AV's in the wad (although I've tried to pace them a bit), but in the later levels the BFG helps a lot

Edited by Deadwing

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Posted (edited)

Finished Exomoon today and started Combat Shock 2. Great stuff. Also, I LOVE CS2, not to mention the music on Hone Gumi, that's so, SO GOOD in OPL2. 

 

But I have a question, does it not come with a custom menu background? I've seen one in various YT videos. I initially thought I was using the wrong IWAD so I switched to Plutonia, but same thing. The .txt also says Doom 2 not Final Doom.

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In last month complete Magnolia(Hmp, UV hard for me, map01 no ammo...), now play Avactor and Golden Souls 2

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Alien: Isolation. Maybe i should have played it when it was released. Visually is stunning even for now and everything related to the sound design is amazing, voice acting, atmospheric sounds and voice acting, but is not only hard, it is unfair, it is flawed in the game design department, otherwise is very good.

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1 hour ago, D88M said:

Alien: Isolation. Maybe i should have played it when it was released. Visually is stunning even for now and everything related to the sound design is amazing, voice acting, atmospheric sounds and voice acting, but is not only hard, it is unfair, it is flawed in the game design department, otherwise is very good.

 

You have confused the topics though mate. This topic is related to Doom, this is the one for other video games:

 

 

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23 hours ago, Agent6 said:

 

You have confused the topics though mate. This topic is related to Doom, this is the one for other video games:

 

 

LMAO, sorry, i should have checked that out before writing, thanks.

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To get things back on track, I've been playing through Moonblood again. Man, that set's still great. Except for E2M3; that one's got a couple of very annoying traps that bring the rest of the map down with it. It also apparently has a bug where the red skull door isn't actually set to the red key, so you can just walk on in, but I'll gladly take that bug if it speeds up the rest of the map :P

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Gonna start a playthrough of Doom: Threshold of Pain, Doom: Threshold of Pain 2 Episodes 1 and 2 ( @scalliano still waiting patiently for the full release of TOP2 ;V <3), and Kaiser's Console Doom megawad with the Doomzone mod, playing as the Mercenary class.

 

@galileo31dos01 Community Chest 2 is a lot more cohesive than the first Community Chest. Highly recommended.

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@Nems It's an improvement without doubts. There hasn't been a truly "bad" map yet, besides a bunch of weaker entries, but that's expected. If one level stands out is "The Mucus Flow", finally went through the pioneer (maybe?) of the "mint chocolate" design style that I've seen in Speed of Doom and other later releases. Wish I had more patience to build a route, as it obviously was designed for, but thanks to some guidance, it flowed more pleasant once I could put everything in its place. That however doesn't excuse the sheer amount of pain elementals which represented maximum annoyance given how meager supplies were (in spite of not pistol starting each map, it's still a personal choice to acknowledge the mapper's intention and follow it as much as possible). 

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I have a lot of nostalgia for the CCP's, I think they got continually better with CCP3 probably being my favorite. CCP4 is probably the best and most coherent, though with all the new textures it almost feels like a different project name would have been more fitting.

 

I'd love to see another Japanese Community Project since I beat that one last weekend. Definitely had some hit or miss maps but it was a fun weekend romp.

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57 minutes ago, Xeogred said:

I'd love to see another Japanese Community Project since I beat that one last weekend. Definitely had some hit or miss maps but it was a fun weekend romp.

 

If you're specially interested in community projects from specific countries, check Tangerine Nightmare and/or 3 Heures d'Agonie series from the French community, all of the Russian mapsets like Heroes' Tales, Da Will, Whitemare, etc, and there's one by Czech people called Zones of Fear that I haven't tried yet. Or else, Newdoom CP is a decent choice that should keep you busy for a while, though I don't know the nationality of that one. 

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1 hour ago, galileo31dos01 said:

 

If you're specially interested in community projects from specific countries, check Tangerine Nightmare and/or 3 Heures d'Agonie series from the French community, all of the Russian mapsets like Heroes' Tales, Da Will, Whitemare, etc, and there's one by Czech people called Zones of Fear that I haven't tried yet. Or else, Newdoom CP is a decent choice that should keep you busy for a while, though I don't know the nationality of that one. 

Nice! I think there's two Newdoom's? Been curious about those, but I didn't know about the others.

 

Sometimes it's fun to have a really varied megawad and have no idea what to expect between the maps. For better or worse!

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3 minutes ago, galileo31dos01 said:

Going to be playing Wonderful Doom (no, it's not a mod) with crispy and joy, this claims to be a little different from plain ol' Doom, and I hope it's more than that. 

 

It's basically Ultimate Doom REMIXED. I liked how the levels are basically the same as the IWAD's, but the rearranging makes for some fun surprises. I really enjoyed it, anyway.

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Been playing Speed of Doom. I'm at map 24 and it's been great so far (except for map 32, I wasn't a fan of that one)

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Currently playing through UAC Ultra and Unholy Realms using the Doomzone mod, playing as the Heavy class.

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Currently playing through Doom 64 for Doom II.
There's a lot to like in this set, and it seems faithful to the memories I have from the Doom 64 : Absolution TC back then (never played the real thing).

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About to start Hordes of Chaos X, a megawad for Heretic to be played in zdoom ports, and I'll use GZDoom for the first time ever. I've been on the lookout for this wad for a long time, based on commentary, it is portrayed as the hard Heretic slaughterwad. I gave it a quick try to see what was about, indeed it gets in the genre territory but more like past interpretations of "hard" gameplay, which aren't the same conceptions of nowadays slaughter. Or in other words, looks like it's going to be the Hell Revealed of Heretic, so a lot is going to be plain grindy. A particularity is that includes selections of the Hexen and Doom bestiary (minus hitscanners). Hopefully it'll be interesting, with a special decorate of mine to boost the stock Heretic minions. I might regret to use it, or not (;

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Well, started and finished Lunatic today and then proceeded to Sunder.

 

Good stuff.

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Gonna do a triple feature this time. Valiant: Vaccinated Edition, ZPack, and Whispers of Satan with the Doomzone mod, playing as the UAC Elite class (essentially the Doomguy class of the mod but a kind of amalgamation of each Doomguy variant, from the classic and N64 versions to even the Doom 3 and Doom 2016 versions).

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On 28 August 2018 at 1:11 AM, galileo31dos01 said:

Or else, Newdoom CP is a decent choice that should keep you busy for a while, though I don't know the nationality of that one. 

Late, but Newdoom wasn't a nationally specific forum, it became something of a rival site to Doomworld because the admin was a nutjob who started banning people who had any association with DW. The place was a tomb for several years and went offline completely 3 years ago.

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Lately I've been playing REKKR, and also The Golden Souls 2 sort of on the side. I just recently finished the first episode of REKKR, and that wad turned out to be a lot better than I initially expected. As for TGS2 I played the first few levels, but I still have yet to really get into it. I enjoyed the hell out of the first one though.

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Decided yesterday to stop with Hordes of Chaos X for a while, I don't want it to consume my time and energy for nothing anymore. So I went back to Doom and found Dark Resolution 2008 in my list. Tested a little bit of the later maps to see if UV is a wise choice, and I think I want to go through it on UV even if I die a lot. Hopefully, it'll be actually fun and challenging/rewarding.

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