Thomas_Matthew Posted February 22, 2011 Hello, Has anyone been able to compile the Source from http://csdoom.sourceforge.net/eng.html I have, but the problem I am having is that it says "This makefile was not generated by Developer Studio /doomcl/src/zdoom.dsp/ and it says the same for the doomsv project also. If someone could tell me how I could maybe make this makefile so that Microsoft Visual C++ 6.0 to get it compiled... Thanks, Thomas If someone can help I'll be sure to add your name into credits ;) 0 Share this post Link to post
Maes Posted February 22, 2011 Never heard of this port, but the last versions dates back to 2001. Is there any particular reason for using it? 0 Share this post Link to post
Thomas_Matthew Posted February 22, 2011 Maes said:Never heard of this port, but the last versions dates back to 2001. Is there any particular reason for using it? Well, the problem is I've made a lot of edits... Already.. 0 Share this post Link to post
Gez Posted February 22, 2011 You could get Odamex and port your edits there. It's based on csDoom. 0 Share this post Link to post
Ralphis Posted February 22, 2011 Maes said:Never heard of this port, but the last versions dates back to 2001. Is there any particular reason for using it? It was the first mac daddy client/server Doom engine, which all three current major players were based on 0 Share this post Link to post
Thomas_Matthew Posted February 23, 2011 Gez said:You could get Odamex and port your edits there. It's based on csDoom. I guess so... Looks more complications to me... Um, so no one knows then I guess? 0 Share this post Link to post
Hekksy Posted February 23, 2011 Odamex is actually incredibly easy to build, its pretty much just throwing SDL and SDL_Mixer dev files into your environment and hitting "compile." Its also MUCH more cross-platform and fully GPL. Also much more stable :) 0 Share this post Link to post