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TendaMonsta

Shootable Projectiles (Specifically Revenant Rockets)

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Is it possible, in whacked2, to create allow a revenants rocket to be shot and killed without bugging?

Deh file here

It seems possible as I already gave health to the projectile. The problem is that once shot the projectile becomes "harmless".

Any type of damage done to the projectile renders it useless. Does anyone have the knowledge to help?

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Xtife said:

This is not possible with dehacked, but decorate can create these easy.


Thanks...Although I won't be doing decorate because I'm trying to create something that is vanilla compatible.

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TendaMonsta said:

The problem is that once shot the projectile becomes "harmless".

I don't see a problem here. If shooting the projectile doesn't render it harmless than what do you want it shootable for?

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Never_Again said:

I don't see a problem here. If shooting the projectile doesn't render it harmless than what do you want it shootable for?


Once I shoot the Revenant's Rocket once with any weapon it goes right through the player without damaging him/her. Although it is still possible to destroy it.

Example: Rocket is homing in on player (keep in mind player has a pistol and rockets health is 100)and player shoots it once and the rocket now goes through the player and that looks really silly.

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OK, not sure if this is what you want but I had a go:

Patch File for DeHackEd v3.0

Doom version = 19
Patch format = 6

Thing 7 (Revenant Fireball)
Hit points = 5000
Injury frame = 746
Pain chance = 256
Death frame = 0
Bits = 591364

Frame 746
Sprite number = 34
Sprite subnumber = 32768
Duration = 8

Frame 747
Sprite number = 34
Sprite subnumber = 32769
Duration = 6

Frame 748
Sprite number = 34
Sprite subnumber = 32770
Duration = 0

Pointer 421 (Frame 746)
Codep Frame = 190
It uses some frames from the SS Nazi so they won't work properly when using this patch.
I tried getting it to cause damage when shot but this seems to be problematic.

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