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Zeratul 982

Texture motifs

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I don't normally post here, but I thought I'd make a little poll anyway.

To your own opinion, what texture motif provides a map with an eerie feel the best?

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The outstanding flesh/rusted tech combination. There's only a few of those, and are used so sparely I'm pretty sure it was the last batch to be drawn.

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Anything made by Zaldron.

Barring that, flesh mixed with a bit of metal here and there.

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Tch/space mixed with rock/heavy industrial and outside textures.

Crater, TNT map 12, one of my favourites.

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I like wood5 (wood in metal frames) combined with sp_rock/rockred/zimmer8. Gstone + support3 with xoffs 24 is also nice but only if massive detailing is used.

I also like brick10/slime13 (green bricks) scenes with good lighting.

General theme I like best is UDoom e4 style. Crusades e4m8 by Richard Wiles has a VERY cool texture scheme.

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this reminds me of my poster, it's a face with hooks and needles stretching is apart, would make a pretty good texture.

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I tended more towards the threesome of marble, metal, and wood - especially in the combination of metal-framed marble with wood supports.

Try it. It looks neat, especially if you set up lighting correctly here (be warned - I'm talking seriously high sector counts here, though, to do it well).

And, sleepy_boy, the reason there's so much carved marble in Hell and Deimos is because the demons want to stick their dicks in your ear and fuck your mind.

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Wow, Zeratul actually posts a poll?!:P
Anyway, how about METL1, METL2, FLATHUH1 and F_SKY1 (Heretic Textures)?
In other words think of a metal keep surrounded by lava, with a dark and gloomy sky with ominous mountains rising in the background. Believe me, it just works. Especially with plenty of ambient sounds (Laughter, Screams, Magic, etc.)

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