Alphawolf Posted March 1, 2011 Is it possible using barrells to get two cyberdemon to attack each other? Also is it possible for all doom monsters? (Arch-vile, arachnotrons, etc in the same way?) 0 Share this post Link to post
EarthQuake Posted March 1, 2011 Cyberdemons aren't affected by splash damage, I think this includes even barrels. As for arch-viles, I think there is specific code that makes them ignore retaliating against other arch-viles. 0 Share this post Link to post
General Rainbow Bacon Posted March 1, 2011 Watching two arch-vile's duke it out would be really fun(ny) to watch. 0 Share this post Link to post
Xaser Posted March 1, 2011 It's impossible unless you specify otherwise with DeHackEd or DECORATE or something similar. And both of Doom's boss enemies are indeed immune to all splash damage. 0 Share this post Link to post
lupinx-Kassman Posted March 1, 2011 Which is why it was funny to witness this scene in so many 1994 wads: a cyberdemon surrounded by barrels, with the intent of weakening the monster to make the fight easier on the player. 0 Share this post Link to post
ducon Posted March 1, 2011 Arch-viles can be killed with their own flames, or by another arch-vile’s flames. 0 Share this post Link to post
Wagi Posted March 1, 2011 Archies can accidentally kill eachother, but infighting implies that they actually are targeting one another. 0 Share this post Link to post
PRIMEVAL Posted March 1, 2011 In ZDoom ports: Summonfriend Cyberdemon Summon Cyberdemon Probably the only way to get two Cybies to fight. 0 Share this post Link to post
C30N9 Posted March 1, 2011 Once I removed the NOTARGET from the arch-vile, It looked weird that the Baron is fighting him but it is the truth =P. And two arch-viles fighting was pretty: DoomHero85 said:fun(ny) to watch. 0 Share this post Link to post
Grazza Posted March 1, 2011 The following dehacked patch causes all monster classes to be capable of infighting with other monsters of their type, when provoked:Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 19 Patch format = 6 Misc 0 Monsters Infight = 221Cyberdemons are still immune to splash damage, but will infight quite happily. A Max on Nuts.wad becomes very feasible with this one change in behaviour. 0 Share this post Link to post