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Alphawolf

BFG Lightning Decal

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I have added two new BFGLightning decals as I want to have them blue for a BFG that is going to be blue along side the normal green ones in GZDoom.

I have extracted the PNG of the decals but there is no colour, my question is then how do I change the colour of the decal from green to blue?

Thanks and regards. AW.

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You can change the color from directly within DECALDEF. The actual image is greyscale and doesn't need to be edited.

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Thanks I figured that out after I posted it on Zdoom wiki staring me in the face lol.

I have done what I want to do, yet there is a problem. The BFG10K's decal is blue now, but the original BFG9000 is doing both decal groups (green and blue). How do I stop the original BFG from doing this? Here is the programming:

decal BFGLightning1
{
pic BFGLITE1
shade "80 ff 80"
fullbright
randomflipx
animator GoAway2
lowerdecal BFGScorch
}

decal BFGLightning2
{
pic BFGLITE2
shade "80 ff 80"
fullbright
randomflipy
animator GoAway2
lowerdecal BFGScorch

}

decalgroup BFGLightning
{
BFGLightning1 1
BFGLightning2 1

}


decal BFGLightning3
{
pic BFGLITE3
shade "80 80 ff"
fullbright
randomflipx
animator GoAway2
lowerdecal BFGScorch
}

decal BFGLightning4
{
pic BFGLITE4
shade "80 80 ff"
fullbright
randomflipy
animator GoAway2
lowerdecal BFGScorch
}

decalgroup BFGLightning2
{
BFGLightning3 1
BFGLightning4 1
}


As you can see I added a new group here and it works fine as I have defined the decal group in the decorate file for the BFG10K. It shows the blue BFGlite3 and 4 like I told it to, however the BFG9000 does all four. All 1, 2, 3 and 4 BFGlightning groups.

I have tried importing the doomweapons.txt over as a deceorate file and adding 'decal BFGLightning' to the BFG9000 but it doesn't work.

Is there something up with my scripting here??

Thanks for the input by the way :)

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