Alphawolf Posted March 2, 2011 I have added two new BFGLightning decals as I want to have them blue for a BFG that is going to be blue along side the normal green ones in GZDoom. I have extracted the PNG of the decals but there is no colour, my question is then how do I change the colour of the decal from green to blue? Thanks and regards. AW. 0 Share this post Link to post
Xaser Posted March 2, 2011 You can change the color from directly within DECALDEF. The actual image is greyscale and doesn't need to be edited. 0 Share this post Link to post
Alphawolf Posted March 2, 2011 Thanks I figured that out after I posted it on Zdoom wiki staring me in the face lol. I have done what I want to do, yet there is a problem. The BFG10K's decal is blue now, but the original BFG9000 is doing both decal groups (green and blue). How do I stop the original BFG from doing this? Here is the programming: decal BFGLightning1 { pic BFGLITE1 shade "80 ff 80" fullbright randomflipx animator GoAway2 lowerdecal BFGScorch } decal BFGLightning2 { pic BFGLITE2 shade "80 ff 80" fullbright randomflipy animator GoAway2 lowerdecal BFGScorch } decalgroup BFGLightning { BFGLightning1 1 BFGLightning2 1 } decal BFGLightning3 { pic BFGLITE3 shade "80 80 ff" fullbright randomflipx animator GoAway2 lowerdecal BFGScorch } decal BFGLightning4 { pic BFGLITE4 shade "80 80 ff" fullbright randomflipy animator GoAway2 lowerdecal BFGScorch } decalgroup BFGLightning2 { BFGLightning3 1 BFGLightning4 1 } As you can see I added a new group here and it works fine as I have defined the decal group in the decorate file for the BFG10K. It shows the blue BFGlite3 and 4 like I told it to, however the BFG9000 does all four. All 1, 2, 3 and 4 BFGlightning groups. I have tried importing the doomweapons.txt over as a deceorate file and adding 'decal BFGLightning' to the BFG9000 but it doesn't work. Is there something up with my scripting here?? Thanks for the input by the way :) 0 Share this post Link to post