TendaMonsta Posted March 2, 2011 How would I go about playing multiplayer in prboom-plus? Are there certain commands that I need to give in order for it to start a server? How would the player join? -server -connect (ipadress) Are any of these command lines needed like chocolate-doom Sorry about not adding detailed information, but I don't know how to word this. Also is prboom-plus as easy to set up as chocolate-doom's multiplayer function? 0 Share this post Link to post
entryway Posted March 2, 2011 do not use prboom-plus for multiplayer. it sucks. 0 Share this post Link to post
tempun Posted March 2, 2011 TendaMonsta said:How would I go about playing multiplayer in prboom-plus? Are there certain commands that I need to give in order for it to start a server? How would the player join? -server -connect (ipadress) Are any of these command lines needed like chocolate-doom Sorry about not adding detailed information, but I don't know how to word this. Also is prboom-plus as easy to set up as chocolate-doom's multiplayer function? read the prboom (not prboom-plus docs) 0 Share this post Link to post
TendaMonsta Posted March 2, 2011 Thanks for the response guys. If the maker of Prboom-plus said it sucks then I'll probably try Odamex. May I ask why it sucks? 0 Share this post Link to post
Grazza Posted March 2, 2011 I've used it for coop on a LAN (in Prague), and it seemed perfectly OK. Presumably there are some deficiencies for online play, but not having tried it, I can't say for sure. 0 Share this post Link to post
dew Posted March 3, 2011 it sucks online, i tried it with graim and it was always laggy and mouse turning behaved funny for the guy connecting to the host. there's no reason why it shouldn't be usable for lan coop though. 0 Share this post Link to post
tm512 Posted March 3, 2011 I haven't personally tried it, but it should be no less playable online than chocolate doom is. 0 Share this post Link to post
myk Posted March 10, 2011 Chocolate Doom is better at multiplayer (except in the few cases where it crashes, like on my system.) The net code is better and the player colors are rendered properly, at least. An alternative to PrBoom+ for multiplayer is PrBoom v2.5.0, which, from what I've experienced, doesn't have "mouse lag" problems. Another option is Doom or Doom+ (or even Boom) over DOSBox's IPX emulation over TCP/IP, of course. 0 Share this post Link to post
ReFracture Posted March 11, 2011 dew said:it sucks online, i tried it with graim and it was always laggy and mouse turning behaved funny for the guy connecting to the host. there's no reason why it shouldn't be usable for lan coop though. In my own experiments with PrBoom-Plus multiplayer I've found that when starting a co-op game on LAN, everything is perfectly fine for the first level that you play.. but when the map changes, a mouse control lag introduces itself for the clients. It's very minor, but in my opinion it completely ruins it. So as entryway has noted: do not use it. Being that PrBoom-Plus is my favorite Doom engine, I'd love to see some better netcode appear for it, but I doubt that is even on entryway's list of things to do, especially considering how much work that might take. 0 Share this post Link to post