blod Posted March 17, 2011 Recently I started mapping in UDMF under DB2, utilizing the powers of both. And since I'm too old to be good at ZDoom scripting, it is real joy for me to make many complex actions with UDMF. Is it possible now in UDMF (completely without scripting) to have a door opened after killing a group of monsters, not the tagged one? Or to make some action happens after collecting a few items? I consider this type of actions fairly common for modern wads, so.. any thoughts? 0 Share this post Link to post
Gez Posted March 17, 2011 No. Simply put, you'll still need scripting to perform scripted events. For map initialization stuff, you can avoid scripting in most cases thanks to UDMF; but stuff like opening a door after an arbitrary group of monsters have been killed are definitely scripted events. For a single monster, you could do that with a special on the monster (and this feature was already present in Hexen format), but if you have to keep track of items picked up or monsters killed, there's no alternative, only a script can do that. 0 Share this post Link to post
Kappes Buur Posted March 17, 2011 blod said:And since I'm too old to be good at ZDoom scripting, it is real joy for me to make many complex actions with UDMF. Since you show interest in mapping for ZDoom, you can't possibly be too old to learn new stuff. It always seems impossible at first, but with the help of the WIKI and asking questions here, soon you will be fluent at ACS with Action Specials and some simple C concepts. To give you an idea on how it works In DB2, open the Script Editor (F10), type in the script, then hit the compile button. example map 0 Share this post Link to post
blod Posted March 17, 2011 Kappes Buur said:Since you show interest in mapping for ZDoom, you can't possibly be too old to learn new stuff. Great, thanx for help! I write simple scripts for ZDoom once in a while, no problem. Anyway there are many resources and sources on the net. My question about UDMF is because of my inborn laziness and extreme excitement for the new map format )) 0 Share this post Link to post
blod Posted March 17, 2011 Gez said:No. Simply put, you'll still need scripting to perform scripted events. Well, I think I can do some trickery with multi-tagged monsters and multi-layered door, but obviously scripting is a lot easier in that case. 0 Share this post Link to post