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Magnum Express

Mimicing Wolfenstein's hitscan damage

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I'm working on a Wolfenstein/Spear of Destiny WAD, and I was wondering how I would be able to copy the hitscan weapon damage style of the the two games. For those of you who don't understand what I'm talking about, in Wolfenstein, the farther away you are from an enemy you shoot, the less damage the shot does to the enemy (or vice versa).

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Well, since Gez's new codepointer needs to be patched into the source code and compiled, you won't be able to do anything with it unless you use a customized executable. Once it's available in-game, though, you'd call A_WolfAttack the same way that you would call other attack codepointers, like A_SPosAttack.

If that doesn't make sense, you should check out the DECORATE pages on the wiki.

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