HenKonen Posted March 23, 2011 Hi! Actually the title is kinda misleading, since I already figured a way to prevent infighting. Anyway, I'm trying to make a zombieman variant that could effectively fight in packs. The problem with the current zombieman is that when there are a few combined in a small space they kill each other before the player can even realize they ever existed. The problem is: Is there a way of preventing damage between peers or species groups? I'm sure a lot of mappers have been frustrated with their monsters slaying each other before desired. The projectile monsters such as imps and cacodemons never harm a peer, so any ideas how to create a similar effect between hitscan monsters? 0 Share this post Link to post
Gez Posted March 23, 2011 In ZDoom, you can use custom damage types, and give the monsters corresponding damage factors of 0. The Wolf 3D TC uses this IIRC. 0 Share this post Link to post
HenKonen Posted March 24, 2011 Actor Myzombie { Damagetype "Mydamagetype" Damagefactor "Mydamagetype", 0 } I tried defining the properties as above, since a hitscan weapon utilizing monster obviously cannot have a projectile to set the damage type to. Didn't work, what am I missing here? 0 Share this post Link to post