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esselfortium

SpaceDM9: 1.0 Release - Download now!

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It's here!

DOWNLOAD: http://essel.spork-chan.net/wasd/spacedm9-a.pk3
TEXTFILE: http://essel.spork-chan.net/wasd/spacedm9-a.txt

REQUIRED SKULLTAG BUILD: http://www.skulltag.com/forum/viewtopic.php?f=77&t=28486

The software renderer is required for SpaceDM9 to run properly.

Lighting and other effects will fail in OpenGL. So, if you play in GL, don't complain about it being broken or slow :-)









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Old preview post from earlier tonight, too lazy to rewrite the description in the present tense so here you go:

It's coming, tonight at midnight EST. Three gratuitously detailed, lovingly crafted newschool deathmatch maps (AIR SNARES, EAT AT PHOBO'S, and SHOGOUKI)*, masses of custom content, and (of course) an online release party, graciously hosted by Wartorn.

Go back to the future again, for the very first time: April 1, 2011. This summer.

*other maps will be featured in later releases

Skulltag 98e-alpha - Build 3120 is required for play.

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GreyGhost said:

For the benefit of those who've been barred from the Skulltag forums for the simple act of swimming in the wrong Dynamic IP pool - could you post another download link?

Sure!

Windows: http://www.skulltag.net/download/files/testing/98e/SkullDev98e-3120windows.zip
32-bit Linux: http://www.skulltag.net/download/files/testing/98e/SkullDev98e-3120linux-x86.tar.bz2
64-bit Linux: http://www.skulltag.net/download/files/testing/98e/SkullDev98e-3120linux-x86_64.tar.bz2
Mac: http://www.skulltag.net/download/files/testing/98e/SkullDev98e-3120macosx.dmg

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Going to repost this from the thread on Skulltag:

For those of you having framerate issues, try turning down your screensize using the - key. I've found that by shrinking the screensize a bit from the default, I can play all the maps with no noticeable choppiness whatsoever. Your mileage may vary on slower machines, of course.

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I would think that eventually something would be done about the performance issues with this mod. Have you had any thoughts on them so far?

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Air Snares (S9DM01, the orange map) might run more smoothly if Graf's recent portal optimizations were ported over to Skulltag, but I'm not sure by how much: testing it out in a recent ZDoom SVN should tell you.

Shogouki (S9DM03, Space Tokyo) is more difficult; it's a wide-open layout with tons of 2-sided lines and not much to block sight. It might be possible to optimize a few more fps out of the renderer (SoM and Quasar somehow manage to seemingly do this to Eternity every time a release they're interested in has speed issues in it; Sunder was the impetus for a lot of performance improvements), but I'm not sure where to even begin to look. As for optimizing the map itself, I don't think is really possible without making major changes to the layout.

My 2.0ghz machine from 2006 runs smoothly on either map if I turn down screenblocks a bit (that is, hit - a few times to show a border around the game). Shogouki still occasionally goes below 20 fps, but for the most part it stays in the 30 to 50 range to me.

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All are awesome, haven't had a chance to DM on them yet, but S9DM03 may be the prettiest doom map I've ever seen.

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Awww yeah, is that your Doom iPhone map I see? Also if you're having frame rate issues cause your map is too ownage........ maybe it's time to move on...... TO TRUE 3D!!!! Also take Mechadon, Insane Gazebo, and any other doom mapper squandering their awesome talent on an 18 year old game!








space tokyo unreal tournament 3 edition gogogogo

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Agh, I haven't had a chance to check out Shogouki since you first started detailing it essel, and I was really looking forward to ogling it. It seems the Skulltag build downloads are down at the moment :(

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Mechadon said:

Agh, I haven't had a chance to check out Shogouki since you first started detailing it essel, and I was really looking forward to ogling it. It seems the Skulltag build downloads are down at the moment :(

If you just want to check it out in single-player, it should run fine in the ST version you already have. The alpha build is just to fix a netplay-related bug.

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Stronghold: on the edge of Chaos WAD contains a commercial picture about this WAD. Now, as I see this, I already understand, why.

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