Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
g2011

Oblige help

Recommended Posts

I need some help. (Can not write English. I translate my text from Swedish to English on google translate)

I want to change the lua files but do not know how to do. I have many ideas but can not do anything because I have not learned how to change the lua files. I want begin with the following:

A
I want change so generator can use more texture than the texture that exist in wad and PK3. I want to extend texture.pk3 with more texture. I know how to do it but I do not know how to change the lua files so that the generator should be able to use these new texture;

B
I want to change the lua so that the generator should be able to create very big levels;

C
I want to add new monsters, but do not know where in the lua file I should make changes.

Share this post


Link to post

This might help you :

http://forum.zdoom.org/viewtopic.php?f=3&t=29368

[edit]
I would imagine that you already downloaded and looked at the source code.

Also, about two years ago, Mr. Chris made an add-on about adding random monsters from the REALM667 beastiary. He may still have that on his harddrive.
However, that may have been added into the latest Oblige.

[edit again]
Ah, I found the relevant post. It's about one third down this thread.
http://www.doomworld.com/vb/doom-editing/45919-oblige-3-39-released/

In any case, andrewj and/or Mr. Chris could give you specific pointers.

Share this post


Link to post

That is outdated and there is a much more up to date version on the Oblige forums.

@A: Check the forums for something called "Awesomeness for 3.57", right here

@B: I think using "Large" option already creates very large levels, if you want them to last even longer, change the "Keys/switches" in the Level Control to "Some" or even "Heaps", but making the levels more challenging is setting Windows, Sub-Rooms, Fences to Heaps as well, tho making Scenics to Some or Heaps gives more detail like large lakes/waterfall stuff that the program can add areas to create atmosphere.

@C: Check this for the ultimate in v3 custom content. Both the stuff changed in A can be used in conjunction with C for the ultimate Oblige v3 experience.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×