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Marnetmar

So I'm having a problem with see-through sidedefs...

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I'm trying to create a map for Boom and I'm having a problem with see-through sidedefs.

What I'm trying to do is supposed to look like this:



This is what it looks like ingame:



Anyone know how to fix this?

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Differentiate the sectors on the front and back sides of the line. You can do this imperceptibly by adding 1 (yes, adding, specifically) to the brightness level of one side or the other.

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This is caused by visplane merging, BTW. Changing the light level as essel suggested stops the VPs from merging across the 2S line and allowing the texture to remain unclipped ;)

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