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Se7eNytes

[WIP] Regiguns 1.51

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Regiguns - My first ever weapons and gameplay mod.

This mod is simply a group of weapons that continuously regenerate ammo. However, the fuel for your weapons is your armor. Everything that can deal damage in the game overall hit harder, and with the exception of the chainsaw, no longer deals random damage. Health and armor regenerate, and completely protect you. Cover is important, as the only other way for regenerate to begin is to pick up a battery. However, enabling classic mode in the class menu will cause the weapons to draw from their own pool.

Download Link - Use the latest SVN build.

Changes: v1.51 (04/05/2011)
- Altered the duration of the pain flashes.
- Differences between the background and filled portion of HUD bars stand out more.
- Raised the health canteen count on the HUD slightly.
- Scattergun draw sounds are played slightly later.

Weapons:
- Chainsaw - Painlocking melee weapon.
- Handgun - Fires in bursts with unlimited ammo.
- Scattergun - Strong against single tough enemies or small groups of weak ones.
- Assault Rifle - Rapid fire with low power. Alt-fire launches grenades.
- Rifle Grenade - Arms after flying a set distance, otherwise it will not detonate.
- Sniper Rifle - Shoots exploding projectile bullets with a 6.0x zoom scope.
- Destabilizer - Cuts through enemies like a knife.

Abilities:
- Slow - Sacrifice Energy to nearly freeze time. By default it is bound to C.

Items: (Small bonuses and stimpacks are gone.)
- Energy Cell - Restores 10 EP and restarts regeneration. Sometimes dropped by any enemy other than Cyberdemons and Spiderdemons.
- Bulk Cell - Restores 100 EP and restarts regeneration. Replaces the armor pickups and weapons. Sometimes dropped by Barons and Arch-Viles.
- First Aid - Replaces the medikit, restores health when depleted.
- Pentagram Sphere - Restores everything. Replaces the Soulsphere, Megasphere, Berserk, and backpack. Dropped by Cyberdemons and Spiderdemons.

Known Issues:
- Energy regeneration sometimes breaks when respawning in multiplayer.
- The player sometimes still 'lives' after death due to regeneration.
- This mod is not widescreen friendly.

Difficulty settings:
- Light - HMP spawn rate | 0.8x damage
- Normal - HMP spawn rate
- Difficult - UV spawn rate | 1.2x damage
- Hyper - UV spawn rate | 1.2x damage | Fast monsters
- Another - UV spawn rate | 2.0x damage | Fast monsters | Respawning monsters | Slowed regen speed - It's actually quite hard.

Credits, images, and older changelogs on the original ZDoom thread.

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This comes with my recommendation - fans of weapon/gameplay mods should certainly give it a try. And those who had difficulty with ammo and health in HR2-style slaughterfests might like to give it a try as well.

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Updated, might be the last one for awhile.

Download Link

Changes: v1.51 (04/05/2011)
- Altered the duration of the pain flashes.
- Differences between the background and filled portion of HUD bars stand out more.
- Raised the health canteen count on the HUD slightly.
- Scattergun draw sounds are played slightly later.

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