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DeathevokatioN

Dark Recollections (for Heretic) New Map!

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New map added; E1M2. Quite a brutal map, requires mustache to play.

I decided to turn this into a mapset, however I have no idea or set target of how many maps I'm going to make, as this is only a side project to take a breather from my Doom related stuff every once in a while. So basically I'll upload as I go along.

E1M1: Where Serpents Ever Dwell
E1M2: Abhorrence

Screens:




Download: http://www.mediafire.com/?vporabzzt4b5zrb

Honest criticism / hate mail is appreciated.

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Bad link (i.e it's missing a part).

To take it from the WIP website link:
EDIT: Link removed by request.

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Thanks for pointing that out... I'll reupload it, as this version is more updated. Not sure what happened there. heh.

EDIT: Link updated.

btw Vermil, would it be possible to remove that link as that version is outdated. :P

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Somebody appears to have only tested this Vanilla map in ZDoom; the Nitro Golem in sector 482 is embedded in the wall and hence prevents the floor he's on from lowering in Vanilla.

Also, there is a load of junk in the wad that's about 300kb of the file size.

That said, it's a pretty good map; might have made the lift near the Hell Staff a bit more obvious though. Maybe turn it into a normal lift blocked by bars and have a switch behind one of the other lift platforms lower said bars.

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Thanks for the feedback Vermil, I'm happy you liked it. :)

OK, so Zdoomisms that you mentioned aside, would it work in vanilla without problems? I never tried testing it in that format as I thought for sure that the linecount would be too much for Heretic.exe and cause VPOs, and also I never was able to get Heretic.exe working on my computer. Would be awesome for it to be completely vanilla compatible though so I'll fix the zdoomisms for sure, and I appreciate you pointing them out. Out of curiosity does vanilla Heretic have the same restrictions that vanilla DooM 2 has?

I think the extra crap in there is E4M1, which is what the map looked like before I picked it up again. I'll keep it in there for dumb historical and nostalgic purposes. :) Or is there something else in there that I'm not seeing?

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There are 3 versions of the map in the wad, the finished E1M1, the pre-pick up E4M1 and also a headerless duplicate of the finished version.

I don't know if the map will work on Vanilla Heretic without VPO; I ran it on Doomsday 1.8.6., but the maps gameplay, ZDoom-ism aside, is fully Vanilla compatible.

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Link updated.

Changes
* fixed Zdoomism in blue key area.
* changed lift texture in hell staff area to make it stand out more, didn't want to change the way the lift was activated, as it does add 2 golems to the ambush.
* Removed 300kb of junk (not sure how it got there.)

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This is an update of Where Serpents Ever Dwell, right? Cool stuff! I'll have to remember to check this out.

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You've got 25 instances of an unknown texture called 'SUPP332' in the new map.

Two Nitro Golems stuck on each other as well; things 270 and 146.

ZDooom-ism; a tag 0 SR door linetype used instead of a DR line type one side of door sector 561. Also on both sides of door sector 236.

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Thanks for the bugreport Vermil, I never noticed the nitro golems stuck in eachother, but then again I tested it in Zdoom (as you already know:). haha

Will get around to posting an update.

kmxexii said:

This is an update of Where Serpents Ever Dwell, right? Cool stuff! I'll have to remember to check this out.

You aren't completely wrong, :) Where Serpents Ever Dwell was just the name of the first map, which was always supposed to be part of a bigger wad, but at the time I made it I was uncertain if I'd ever make more levels for it (much like here) so I just released it standalone. Anyway, I hope you enjoy it, man.

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Gave it a full run(all items, secrets and enemies) just because I enjoy good heretic maps like this one.

Liked the layout, texture use and the intense start.
the only thing I didn't like was the slightly annoying music, especially over and over again.

Great map for anyone who likes heretic.

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