skib Posted April 29, 2011 I use the merge command to merge a patch for the shotgun into the IWAD to run with DOOM.EXE but It just crashes when I start! And in ZDoom, nothing happens to the shotgun!deutex -merge Doom.wad DOOM_PROJECT.WADIt says that it's patched by I saw no change in either of the wads! 0 Share this post Link to post
GreyGhost Posted April 29, 2011 DeuTex doesn't work that way. You first need to extract DOOM_PROJECT.WAD's contents...deutex -xtract DOOM_PROJECT.WAD...then merge that content with Doom.wad (not that I'd recommend you do so).deutex -merge Doom.wad 0 Share this post Link to post
Guest DILDOMASTER666 Posted May 1, 2011 ...Yeah. You really shouldn't be patching/modifying Doom.wad for any reason. Use the -file command-line option. 0 Share this post Link to post
EarthQuake Posted May 1, 2011 Not for pwads with sprites. Chocolate Doom (which is almost identical to .exe in behavior) has a -merge option you can use to directly load the wad. It mimicks the -merge option from deutex, but without having to actually modify any iwads. Most other source ports don't require the iwad to be patched. They can load sprites and such from pwads via the -file command. So unless you're hellbent on using .exe, there is absolutely no need to modify your iwads. 0 Share this post Link to post