Magnum Express Posted April 30, 2011 Is there any possible way to modify a weapon's rate of fire without using DeHacked? 0 Share this post Link to post
Mithran Denizen Posted April 30, 2011 There are a bunch of port-specific ways of fiddling with weapons. As far as I know, each of these should let you modify firing rates, though I'm not certain: - Eternity's EDFs - DECORATE - EDGE's DDFs There are probably more ways to do so, though. You can possibly do the same thing with Doomsday's DEDs, but I'm not sure if its scope extends to weapons. DeHackEd is the most universally supported, though. 0 Share this post Link to post
skib Posted May 3, 2011 Use DECORATE! Here's an example:Actor FastShotty : Shotgun replaces Shotgun { Weapon.SlotNumber 3 States { Fire: SHTG A 1 SHTG A 3 A_FireShotgun SHTG BC 2 SHTG D 1 SHTG CB 2 SHTG A 2 SHTG A 1 Flash: SHTF A 1 Bright A_Light1 SHTF B 2 Bright A_Light2 } } You can also customise weapon damage and make new weapons! 0 Share this post Link to post
Magnum Express Posted May 5, 2011 So what exactly do you do in DECORATE to increase ROF? 0 Share this post Link to post
EarthQuake Posted May 5, 2011 You reduce the frame durations. Take a look at the durations in the original definition and compare to the above:States { -snip- Fire: SHTG A 3 SHTG A 7 A_FireShotgun SHTG BC 5 SHTG D 4 SHTG CB 5 SHTG A 3 SHTG A 7 A_ReFire Goto Ready Flash: SHTF A 4 Bright A_Light1 SHTF B 3 Bright A_Light2 Goto LightDone -snip- } 0 Share this post Link to post
skib Posted May 6, 2011 Magnum Express said:So what exactly do you do in DECORATE to increase ROF? Sorry, my mistake. Forgot to add that. 0 Share this post Link to post
Magnum Express Posted May 14, 2011 That's okay. One of my friends tried to reduce the rate of fire for one of his weapons by doing that, but it didn't work for him. 0 Share this post Link to post