j_dickerson09 Posted May 9, 2011 I've looked through the zDoom Wiki, and I can't find a script that would remove the ability of monsters (such as the zombieman, zombie sergeant, etc.) to drop items. Help?? 0 Share this post Link to post
phobosdeimos1 Posted May 10, 2011 I think it's done like this: ACTOR ZombieMan 3004 { DropItem "None" } 0 Share this post Link to post
j_dickerson09 Posted May 10, 2011 Awesome, thank ya! Would you know where I would put this under? Like under inside the MAPINFO, or does it really matter? 0 Share this post Link to post
phobosdeimos1 Posted May 10, 2011 j_dickerson09 said:Awesome, thank ya! Would you know where I would put this under? Like under inside the MAPINFO, or does it really matter? What WAD editor are you using? If you're using SLADE, make a new entry and call it DECORATE , then press edit as text and copy and paste what I wrote in, see if it works, if not there's another way to do it 0 Share this post Link to post
j_dickerson09 Posted May 10, 2011 Yes, I'm using Slade. I'll try that out and see if it works. Thanks again! 0 Share this post Link to post
Gez Posted May 10, 2011 phobosdeimos1 said:I think it's done like this: ACTOR ZombieMan 3004 { DropItem "None" } That won't work. This should: ACTOR ZombiemanNoDrop : Zombieman replaces Zombieman { DropItem "None" }The mistakes you made are 1. reusing the name of an existing actor (which provokes a conflict) and 2. forgot to define the actor's properties (so it has no states at all). This is corrected by giving it a unique new name (ZombiemanNoDrop), and using inheritance to make it a clone of the normal zombieman. 0 Share this post Link to post