Brewtal_Legend Posted May 12, 2011 I was just curious if anyone ever did anything similar to this: http://forum.zdoom.org/viewtopic.php?f=19&t=16291 or doom 2? I know xbox had a couple exclusive levels and I assume there may be a couple in psxdoom. Just curious. 0 Share this post Link to post
phobosdeimos1 Posted May 12, 2011 Thanks for posting that link I hadn't heard of that episode! 0 Share this post Link to post
NoneeLlama Posted May 12, 2011 I don't think so, since we don't have any more "lost" levels. The only PSX Doom level that was left out from the Lost Episode is Hell Gate and Club Doom. Also, the Xbox exclusive levels (not counting No Rest For The Living) were old 94 levels from the team that ported Doom and Doom II, and I think they can be found at idgamesarchive (or certainly at ClassicDoom.com). 0 Share this post Link to post
aldiboronti Posted May 12, 2011 Interesting, although I have to say the garish colors in that first level almost made me lose my lunch. Doom is not a game which responds well to a psychedelic color palette. Still the later levels are better. (So far!) 0 Share this post Link to post
Xaser Posted May 12, 2011 Mostly what Llama said. There's not enough left to make a full episode out of anything, especially considering that Sewers and Betray are trash. Considering the vast amount of Doom 2 resources I ripped over for LE anyway, it's more or less a "Doom 2 lost episode" already. ;) I also appear to still be the only human being who seems to actually like E5M1's opening room. :P 0 Share this post Link to post
Brewtal_Legend Posted May 12, 2011 well, maybe doom 64 levels? I'd be really interested to see doom64 levels done in an id doom 2 style. Like with the original sprites and doom 2/plutonia/tnt textures for the most part. The doom 64 levels in consoledoom.wad just seem really out of place and kinda jarring with the doom 64 textures after playing a previous map with original id textures. 0 Share this post Link to post
Xaser Posted May 12, 2011 That'd fall more under the realm of a remake rather than a "lost maps" set, but that's still an interesting proposition. Doom64 maps in id style? Hmm... ;) 0 Share this post Link to post
kmxexii Posted May 13, 2011 Xaser said:Mostly what Llama said. There's not enough left to make a full episode out of anything, especially considering that Sewers and Betray are trash. Considering the vast amount of Doom 2 resources I ripped over for LE anyway, it's more or less a "Doom 2 lost episode" already. ;) I also appear to still be the only human being who seems to actually like E5M1's opening room. :P You know, call me crazy, but I really liked the idea of your Doom 2 "episode" a la OG Doom. Eight main levels and one secret instead of the typical Doom 2 episode being MAP01-11, etc.. Granted, the vast majority of people will play through the secret map(s) anyway. 0 Share this post Link to post
Marcaek Posted May 13, 2011 Xaser said:That'd fall more under the realm of a remake rather than a "lost maps" set, but that's still an interesting proposition. Doom64 maps in id style? Hmm... ;) I'd love to see the D64 maps Id-style :) If you do this, I wouldn't mind if the levels are modified a bit to include the rest of the Doom 2 monsters. I always wondered what the chaingunner, revenant, archvile and mastermind would look like D64 style. Perhaps if I get some clay or something... 0 Share this post Link to post
Megamur Posted May 13, 2011 Why clay? The DOOM 64 monsters were done with 3D computer models. 0 Share this post Link to post
Brewtal_Legend Posted May 14, 2011 I wonder if making the doom 64 maps in id style would involve completely remaking the levels from scratch, or if you could just take the maps from Absolution or doom 64 ex and re-texture them and change the monster sprites to the id sprites? Maybe keep the original Doom 64 music and sound fx though. I kinda like them. 0 Share this post Link to post
Lila Feuer Posted May 16, 2011 D64 maps in Classic Doom? That would be interesting. 0 Share this post Link to post
Death Egg Posted May 16, 2011 Xaser said: I also appear to still be the only human being who seems to actually like E5M1's opening room. :P [/B] Bro, you're not alone. That whole level in general was awesome. 0 Share this post Link to post
Pirx Posted May 18, 2011 Megamur said:Why clay? The DOOM 64 monsters were done with 3D computer models. they're different in style and stick out if you put them into a classic wad. the classic sprites look more natural to me. i agree with brewtal legend about keeping the sounds and music, they're more sinister than those from the classic game. 0 Share this post Link to post