Lawstiker Posted May 16, 2011 Another Jodwin map, this is going to be fun, looks pretty nice. 0 Share this post Link to post
skillsaw Posted May 16, 2011 http://www.mediafire.com/?r4fewivl1chw1so my FDA, playing on HMP (very cautiously). Not going to be super fun to watch but maybe it will be helpful. Gave it two or three attempts but didn't succeed, although I'm pretty sure I was at the end. Fun level though! The only thing I didn't like was the dealing with the lift that gives access to the area with the red key. Also, I found some HOM on linedef 818 and 2236. 0 Share this post Link to post
DuckReconMajor Posted May 16, 2011 http://www.mediafire.com/?hx3ym303oq3j3x2 FDA on ITYTD from DRM in 15 minutes because he sux a lot I was going to do -complevel 9 but forgot. it's recorded in prboom plus. 0 Share this post Link to post
NaturalTvventy Posted May 16, 2011 This level was pretty sweet I must say. Good style, with some solid but not ridiculous battles. No FDA 'cause I played on ZDoom, but I got my way through it on UV without dying, saving a couple of times. Pacing is well done. Only thing that I'm not a big fan of is the masses of revenants that showed up a couple of times, cause it just meant I'd be running around in circles for a while. Not a big deal though. Very nice work. NT 0 Share this post Link to post
gggmork Posted May 16, 2011 3 deaths in a row, failed fda: http://www.speedyshare.com/files/28484264/brtslv11-screwfdas-ggg.lmp 0 Share this post Link to post
dew Posted May 16, 2011 congratulations, winland. we'd kick your ass (again) if swedes didn't get so lucky in the semis! http://www.doomworld.com/vb/showthread.php?s=&postid=969531#post969531 some parts are retarded, some parts are hilarious. the highlight comes in the final battle, cybie got owned harder than swedes in the last 20 minutes. :) 0 Share this post Link to post
Memfis Posted May 16, 2011 21:36 An OK map. Circlestrafing seems to be a solution to all problems. Also too much brown for my taste and the music is too loud. 0 Share this post Link to post
Vorpal Posted May 16, 2011 The room with the 4 pain elementals, there's a weird height variation going on with the ceiling making a wall look bugged (linedef 2271 and 1502). Good map though, I'm not a fan of traps (especially with revenants), but I loved how the map unfolds. That is, by the time you're done, the level has totally different connectivity and stuff. 0 Share this post Link to post
Maes Posted May 17, 2011 I finished this map in "snake" style to counter the dreaded Finnish Frugality Formula (aka as "two shells for three imps") and the artificially blown nintendo-hard difficulty. I found a neat trick to disrupt the final yellow doors fights, which I just consider fair play since Joddo considers a RL tops to be "adequate" for close-range encounters with cybies, revenants and other assorted hordes ;-) OK, it's a decent map, and even though it does have a serious case of Jodwinism (unarmored and shotty-only progression through a good part of the level, vs middle tier monsters), it's playable and delightfully abusable with infighting ;-) 0 Share this post Link to post
dew Posted May 17, 2011 Maes said:and delightfully abusable with infighting ;-) yup, in my case a cyber frozen and bitten to death by a single demon. 0 Share this post Link to post
Jodwin Posted May 17, 2011 Maes said:OK, it's a decent map, and even though it does have a serious case of Jodwinism (unarmored and shotty-only progression through a good part of the level, vs middle tier monsters), it's playable and delightfully abusable with infighting ;-) The final version starts off with green armor, but less health. :P And there's more than enough ammo even for a lousy shot like yourself. 0 Share this post Link to post
Pirx Posted May 17, 2011 a bit too much brown too, for my taste, as in the second shot for example. nice gameplay however. 0 Share this post Link to post
phobosdeimos1 Posted May 17, 2011 A really nice clean fun map to play, awesomely spacious and great to roam through, loads of good straight up action and logical puzzles, Looks great, although borderline too detailed for me, nice length and a rewarding last battle, I give this 4.9999999 recurring out of 5 :D I would of been happy with this in Doom 2, oh and nice music! 0 Share this post Link to post
gggmork Posted May 17, 2011 Here's a rough uv max route, about 13:44: http://www.speedyshare.com/files/28513162/brtslv11-1344-rough-ggg.lmp But I don't know if backtracking with the ssg like that would be faster than just killing all as you go. Think it was 99% kills; don't know who i missed. 0 Share this post Link to post
gggmork Posted May 17, 2011 11:27 uvmax minus a monster again, no backtracking seems faster: http://www.speedyshare.com/files/28516082/brtslv11-uvmaxMinus1-1127-ggg.lmp 0 Share this post Link to post
Pirx Posted May 18, 2011 have you found out what monster keeps missing, maybe it doesn't show up because of a bug? 0 Share this post Link to post
Jodwin Posted May 18, 2011 Torr Samaho said:have you found out what monster keeps missing, maybe it doesn't show up because of a bug? There's one monster teleport (the cross-shaped room before yellow key) where it's theoretically possible to not have one baron teleport properly, but doing a max run is perfectly possible. 0 Share this post Link to post