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Stupid (G)Zdoom question! (Connected sector teleport stuff)

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In GZdoom, is it possible to make a sector which when you reach bottom you come out of the ceiling of another sector in a way which maintains dircetion, momentum, and location on the sector? Stuff like this happens a lot in Duke 3D for water and big drops, and it seems like it would be possible in a Doom based engine. I know I could use 3D floors, but those are a real pain in the ass to make if you want a lot of detail.

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