johnfulgor Posted May 25, 2011 Hello, some time ago someone wrote my maps were looking as '94 maps. So I've created something a bit different. This is the story. The UAC conceived a new terrible plan: hiding under the covering of a interplanetary trade company it is transfering its evil creatures to the earth, scattering them everywhere. After that the monsters would be awoken, and the manking would come to a certain end. Your task is to block their trade before it is too late, clearing all the earth bases. Technical info. GZdoom level, with 3D floors, dynamic lights and scripting. Bad Guns Revised (with some minor changes by me) Some additional human monsters from The Monster Resource Wad All new textures. You can recharge the weapons with the alternate fire button. You can use the bersek drug like a weapon (select it and press fire) These are the links: http://uploadingit.com/file/rnmdasdugva5d5jv/Screenshot3.jpg http://uploadingit.com/file/hlijtdguxjgsoqbk/Screenshot2.jpg http://uploadingit.com/file/c1aommtbnvffk1v8/Screenshot1.jpg http://uploadingit.com/file/frjamrvis7zcwqv6/harbour.pk3 Any constructive feedback is highly appreciated! John 0 Share this post Link to post
Lizardcommando Posted May 25, 2011 At the very least, you could have put all the files in a single zipfile or package them in a pk3 file. 0 Share this post Link to post
fullmetalvaran33 Posted May 26, 2011 I want to give this a try but like the previous poster said--this would be much easier to handle if the files were bunched into a pk3. 0 Share this post Link to post
H0neyBe4r Posted May 27, 2011 Why do the seargents have so much hitpoints? 0 Share this post Link to post
The Ultimate DooMer Posted May 28, 2011 Can't fault the look and feel, but gameplay could be improved: The HUD doesn't show how many shots you have in your current clip, this is the most annoying bit as it leads to running out all the time in the middle of a fight, as well as not showing the true amount of ammo you have. The shotgunners have too much health and your own weapons are a bit too inaccurate. I managed to get stuck inside one of the railings inside the last warehouse (the line to the right of the ladder). Lastly, there's a lot of lag in some areas. (although this can't really be solved given the map's nature) 0 Share this post Link to post
johnfulgor Posted May 28, 2011 H0neyBe4r said:Why do the seargents have so much hitpoints? It seemed to me that normal seargents were too easily defetated. This improves the gameplay, in my opinion. 0 Share this post Link to post
johnfulgor Posted May 28, 2011 The Ultimate DooMer said:The HUD doesn't show how many shots you have in your current clip, this is the most annoying bit as it leads to running out all the time in the middle of a fight, as well as not showing the true amount of ammo you have. The shotgunners have too much health and your own weapons are a bit too inaccurate. I increased the seargents' health because I think that 1 shot 1 kill has a negative effect on gameplay. I also thought that inserting too non-human mosters would have been inappropriate for this map. You're right about the HUD, but I used this mod with simple changes, without investigating too much inside it. In your opinion can these enhancements be made in someway? John 0 Share this post Link to post