Bob9001 Posted May 11, 2018 Map 20: Central Processing - UV-Max in 14:43. Not much to say, this map just sucks. Horrible time. Central.zip 1 Share this post Link to post
vdgg Posted May 11, 2018 14 hours ago, j4rio said: plutonia map 6 tyson 8:40 pt06-840.zip One of the most entertaining ones, poor cyber 0 Share this post Link to post
tmorrow Posted May 11, 2018 1 minute ago, vdgg said: One of the most entertaining ones, poor cyber Yeah, poor cybie, first lured and immobilised onto the lift, then tickled with bullets, finally to go down to an incessant hail of flying berserk fists. Oh, the humiliation! 0 Share this post Link to post
Bob9001 Posted May 12, 2018 Map 21: Administration Center - UV-Max in 17:35. Another bad map. But I mean this is the nature of Doom speedrunning. Admin.zip 1 Share this post Link to post
Bob9001 Posted May 17, 2018 Map 11: Storage Facility - UV-Max in 7:24. I guess the idea of having enemies teleport in was a good concept at the time, but in this day and age it's pretty bland and slows down the map. Map 11.zip 1 Share this post Link to post
Bob9001 Posted May 22, 2018 Map 27: Mount Pain - UV-Max in 18:30 (Yes you are reading that right) Ah, yes. One of THE HARDEST maps in Doom 2. I can say that with confidence cause I sure as hell struggle on this map more so than say MAP 29 etc. I don't even know why I finished this demo, I should of just reset but oh well. ev27.zip 1 Share this post Link to post
Erick Posted June 1, 2018 Plutonia MAP32: Go 2 it UV-Max (No BFG) in 8:55, not using the BFG was pretty fun to do. pl32-855.zip 4 Share this post Link to post
ZeroMaster010 Posted June 4, 2018 TNT map 01 uv-speed in 22.63, 4 second improvement. New keygrab trick on the blue key. ev01-022.zip 9 Share this post Link to post
SAV88 Posted June 16, 2018 (edited) TNT MAP20 NM100S in 3:17, my first released demo with a 180 turn. es20-317.zip 8 Share this post Link to post
Bob9001 Posted July 1, 2018 Map 31: Pharaoh - UV-Max in 7:45 Hello, me again. Decided to do some de-rusting by attempting this, and after 3 tries managed to get a pretty respectable time, fighting the cyber on the ground is a strategy that I don't like using very often but in this map it cuts a lot of time off. Pretty happy overall with this time :) ev31.zip 2 Share this post Link to post
Erick Posted July 2, 2018 UV-Max demo from last year for TNT MAP31. Guess I should get this uploaded now. TNT MAP31 UV-Max in 6:38 - ev31-638.zip 2 Share this post Link to post
ZeroMaster010 Posted July 13, 2018 plutonia map 11 uv-pacifist in 48.83 beats sedlo pacifist and looper's nomo by 1 second, which should not be possible because my movement is not nearly as good.. unless of course there is actually a shorter route! might be possible to save another 4 seconds, but getting through a door in time is too difficult for me. pp11-048.zip 1 Share this post Link to post
Archi Posted July 15, 2018 Spoiler Here's the proof that tnt15 100% kills is possible. Second attempt, first exit, no route, using iddt to coordinate faster. Please do not upload to dsda. :) ev15-819.zip 3 Share this post Link to post
Bob9001 Posted July 15, 2018 1 hour ago, Archi said: Hide contents Here's the proof that tnt15 100% kills is possible. Second attempt, first exit, no route, using iddt to coordinate faster. Please do not upload to dsda. :) ev15-819.zip Wow, that's awesome. Can't believe no one thought of that method :) I suppose this doesn't mean we all have to redo our demos for Map15 does it? 1 Share this post Link to post
Bob9001 Posted July 21, 2018 TNT UV-Max Episode 1 in 47:56 I'm a bit disappointed that it wasn't 10 seconds or more off that time. But oh well the grind continues. evep1-4756.zip 1 Share this post Link to post
ZeroMaster010 Posted August 29, 2018 (edited) plutonia ep3 nm100s in 20:30 (forgot it should be crispy doom v4.3 in .txt) 21ps2030.zip Edited August 30, 2018 by ZeroMaster010 9 Share this post Link to post
Bob9001 Posted August 31, 2018 TNT ITYTD-Max Episode 1 in 31:10 Just a meme run really, please upload to DSDA anyhow. evITYTDep1.zip 1 Share this post Link to post
ZeroMaster010 Posted September 2, 2018 plutonia map 26 nm100s in 1:30 A bad demo, just to have an actual exit with 100% secrets. and no I'm not doing ep3 again :) ps26-130.zip 6 Share this post Link to post
Bob9001 Posted September 2, 2018 - Map 32: Caribbean - UV-Max -solo-net in 15:32 I thought give this a run, and this is the result. Enjoy! evuv32solo.zip 0 Share this post Link to post
Bob9001 Posted September 7, 2018 (edited) Here is the TNT Uv-Max Solo-net demopack. All levels done from 1-32. Some notes: Maps 23 can't actually be Uv-Maxed because there needs to be an actual player 2 to open an area with 10 monsters in it. So if this isn't valid I don't mind if Map 23 doesn't get on the dsda. Map 28 is not a UV-Max in one go, as I respawn to just finish this level, again probably won't go on dsda because it's not completeable on its own in solo-net because of the way of the map design. Map 32 is already on the DSDA, but I included in the pack to make a complete pack. evsolonetdemopack.zip 0 Share this post Link to post
Bob9001 Posted September 22, 2018 Here's some Plutonia Solo-net demos, won't be finishing the IWAD collection like TNT because from Map 05 onwards it just gets very hard, very fast. Map 01 - UV-Max (Solo-net) in 5:42 Map 02 - UV-Max (Solo-net) in 3:30 Map 03 - UV-Max (Solo-net) in 7:41 Map 04 - UV-Max (Solo-net) in 11:35 pluvnet01-04.zip 1 Share this post Link to post
Bob9001 Posted January 12, 2019 Map 01: System Control Nomonsters with 100% Secrets in 0:29 Beats my previous demo by 1 second. ev01os029.zip 1 Share this post Link to post
Dime Posted January 23, 2019 TNT UV-Speed Movie in 43:23. I'll slowly whittle down this 4.5 minute gap but step 1! 30ev4323.zip 2 Share this post Link to post
elmle Posted February 6, 2019 Plutonia Map 26 UV-Max in 5:48 pl26-548.zip Skips the secret since the previous record did it. I may try to improve it further. 3 Share this post Link to post
Dime Posted February 9, 2019 (edited) TNT UV-Speed Movie in 38:45 30ev3845.zip PLAYBACK ON CRISPY DOOM, NOT PRBOOM-PLUS. Or it breaks on administration. 5 Share this post Link to post
Grazza Posted February 9, 2019 (edited) 37 minutes ago, Dime said: PLAYBACK ON CRISPY DOOM, NOT PRBOOM-PLUS. Or it breaks on administration. It also desyncs with the Final Doom exe and Chocolate Doom (at least, the old version that I tested it with). That actually happens on map22, which makes me think that something goes wrong in map21 but the various ports handle it differently - something that can happen with overflows. However, the standard overflows are not detected. Anyway, Crispy seems to be doing something odd here, and it bears investigation. Edit: here we are: T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55376, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55376, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55376, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55377, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55377, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55377, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55378, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55378, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55378, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55379, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55379, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55379, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55380, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55380, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55380, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55381, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55381, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55381, sector: 116, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55382, sector: 114, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55382, sector: 115, complevel: 4 T_MovePlane: Stairs which can potentially crush may lead to desynch in compatibility mode. gametic: 55382, sector: 116, complevel: 4 Edited February 9, 2019 by Grazza 0 Share this post Link to post