blob1024 Posted November 26, 2011 SAV88 said:Well, here is the most satisfying demo of my first 7 years of speedrunning. LMP entry #100, Memento Mori II MAP28 UV Max in 9:57. just wow, wow, wow :) thats dedication to a map indeed weeks and weeks of long doom sessions.. I only had (even if way smaller in comparison) similar patience for a couple maps. great job Artem and thanks for such a precious jewel in the archive eheh 0 Share this post Link to post
Ancalagon Posted November 26, 2011 SAV said :"EVERY level in MM2 can be humanly maxed in under 10 minutes", so, i am doing some of them map27 max in 7:57 is 100% secrets possible?, i watched demos of this map and all have 7/8 secretsm227-757.zip 0 Share this post Link to post
The Green Herring Posted November 26, 2011 Ancalagon said:map27 max in 7:57 is 100% secrets possible?, i watched demos of this map and all have 7/8 secrets Nope. 87% Secrets, or 7/8 secrets, is the maximum because one secret (sector 609 to be precise) is too small for the player to reach (the center of the player Thing must touch the floor of the sector for it to register.) (I will comment on the demo after watching it.) EDIT (3:13 PM PST): Great work! This looks very optimized. It has to be, anyhow, to outclass the fastest Compet-n submission by two minutes and 24 seconds. Nice to have a sub-10-minute record for this one. 0 Share this post Link to post
Vile Posted November 27, 2011 That's a nice looking time for map28, I'll watch that at some point. 0 Share this post Link to post
Memfis Posted November 27, 2011 Ancalagon said:SAV said :"EVERY level in MM2 can be humanly maxed in under 10 minutes", so, i am doing some of them Do map21 please! :) 0 Share this post Link to post
Ancalagon Posted November 27, 2011 map14 max in 7:48 my target was beat the tas demo, but after some hours of failed attemts and some 7:2x demos failed in the last room or missed monsters, i decided to post this :(, after all, i am doing this to push all mm2 to under 10 mins, i got 7:48 twice, this is the 1st one.m214-748.zip 0 Share this post Link to post
Ancalagon Posted November 30, 2011 map21 max in 9:58 yay, this took more time than i thought at start, my 1st exit was 10:38, but then i got 10:11, 10:20, 10:24... speed up the 2x cyber part, it's boring i'll continue doing these maxes later, now i have to work on tnt demopackm221-958.zip 0 Share this post Link to post
Memfis Posted November 30, 2011 Niiice! Yep, the cyber part is dull but the rest of the level is really great. 0 Share this post Link to post
Ancalagon Posted December 11, 2011 got 8:16 in map29 max, but at the end it accidentaly changes to map30, idk if it's valid, but it's all my mouse's fault, i do one click but it does 2... If it is not valid, includes a bad (ugly mistakes) 8:24 but without the mistake at endm229-816.zip 0 Share this post Link to post
Grazza Posted December 11, 2011 Accidentally starting the next map doesn't invalidate a demo. I don't see why it should, and don't recall any suggestion before that it should. 0 Share this post Link to post
Vile Posted December 11, 2011 I don't think it should. On a similar note, partial movie runs were allowed at Compet-N if no prior record existed (for second or third place in some cases), even if you continued into the next map and died somehow. 0 Share this post Link to post
xit-vono Posted December 11, 2011 There's a precedent in allowing demos that don't stop at the intermission screen but instead start the next level. Sedlo did this in his lv07, and there are others as well. 0 Share this post Link to post
dew Posted December 11, 2011 Akse said:Why not cut it in doom replay editor? or any hex editor. just go to the end of the file (above footer) and delete the last segment of octets starting with 02 (use). this could be viewed as demo tampering/building, but i remember doing this for someone (tatsurd?) who skipped intermission too fast. 0 Share this post Link to post
Ancalagon Posted December 11, 2011 thx :D, do not upload the 8:24 demo to dsda. I blame anima 0 Share this post Link to post
SAV88 Posted December 20, 2011 Ancalagon said:SAV said :"EVERY level in MM2 can be humanly maxed in under 10 minutes", so, i am doing some of them map27 max in 7:57 map14 max in 7:48 map21 max in 9:58 map29 max in 8:16 Thanks for your outstanding work! I rarely saw such a daring timehunt on long complex levels. Good luck in breaking the remaining overlong MM2 Max records :-) Also, I want to show you some strategic methods which allowed me to bring the MAP29 time down some more. MAP29 UV Max in 6:55.m229-655.zip 0 Share this post Link to post
Ancalagon Posted December 20, 2011 My interest is get the maps to under 10 mins, not spend a lot of time improving routes and get a good demo, nice to see someone is doing that 0 Share this post Link to post
SAV88 Posted December 20, 2011 Now, five are remaining. A time under 10 minutes would be good on MAP23 and MAP25. On levels 9, 22 and especially 19, it would be very good. 0 Share this post Link to post
vdgg Posted January 26, 2012 MAP25 -respawn on skill 3. Time: 13:19. Kills: 200% :) This was difficult.m225r1319-skill3.zip 0 Share this post Link to post
Ancalagon Posted March 6, 2012 Map23 max in 9:06 Mistakes here and there... failing cyber 2 shot as always 4 maps remainingm223-906.zip 0 Share this post Link to post
vdgg Posted April 13, 2012 Map25 max in 10:06 (PrBoom+ 2.5.1.1) Well just sharing some progress. The main problem is I don't get many exits at all. Here I should've died as well, after an impeccable cyber battle I almost got a heart attack thanks to a baron behind the yellow door. 39 unused cells at the end (oops). Most probably should've killed the second arch-vile with plasma/BFG. Please ignore this with DSDA update for the time being.m2251006.zip 0 Share this post Link to post
blob1024 Posted April 13, 2012 Ancalagon said:4 maps remaining 2 lazy to check with the zZzzZzz split-by-lvl update for MM2 wad in the DSDA. which maps are still above 10min beside map25? just curious now 0 Share this post Link to post
SAV88 Posted April 13, 2012 blob1024 said:which maps are still above 10min beside map25? just curious now MAP09 -- 11:35, MAP22 -- 12:59, and MAP19 (one of two longest levels in the wad) -- 15:31. 0 Share this post Link to post
blob1024 Posted April 13, 2012 btw vdgg, its 251/252 kills if im right you may wish to spot the missing monster (unless I saw it wrong?) before polishing the run and get the 10min barrier broken 0 Share this post Link to post
vdgg Posted April 14, 2012 blob, PLEASE go to http://www.doomworld.com/vb/doom-speed-demos/58560-compet-n-incoming-results/ Download the file at the bottom You'll get the list of the records (something you were looking for) AND some info about the levels. This map has 251/252 as maximum. One imp is used only for triggering a floor to drop just right after the cyber. It is located in a monster closet and is unreachable. Thanks for showing interest in this great map. 0 Share this post Link to post
Daiyu_Xiaoxiang Posted November 6, 2012 Memento Mori 2 Map06 Max 8:49 Very boring map. If I am correct, there's a Memento Mori speed demos in this forum, however I don't know where it is. I am lazy to find it, so I just post it here.mm2-06-849.zip 0 Share this post Link to post
Daiyu_Xiaoxiang Posted November 6, 2012 Memento Mori 2 Map24 Max 5:44 Worst map ever!!!mm2-24-544.zip 0 Share this post Link to post
SAV88 Posted November 6, 2012 Daiyu_Xiaoxiang said:Memento Mori 2 Map06 Max 8:49 ... ... DSDA record is 7:48 by Zahid. No, your 8:49 is a record (unlike the 5:44 for your antifavorite map). You accidentally copied that row from your C423-742 textfile :-) 0 Share this post Link to post