GoneAway Posted June 13, 2017 (edited) You could have them moved under the "Unknown" player, which already has 200 demos. Most people's early demos are terrible or low-effort, etc, so I don't think you should feel ashamed about them. It's part of the beautiful history of doom. It lets people for instance watch shockblast's early demos and see that he was human once. That's just my 2 cents. GarrettChan: A lot of runners get discouraged I think, especially early on. Doom is a challenging and unforgiving game for speedrunning, with many skills required, both clear and subtle, and uv max especially I think is difficult to excel at. Many people are happy to see any runs completed for maps, as long as the runner has put in effort. So, I think that if you are happy with your demos, if they meet your own standard, you should feel good about posting them. There is a wide range of skill levels of active players, and everyone started from somewhere. That is just my feeling, I can't speak for everyone. We talk in the discord quite often about the current trends in the community, and I have to tell you that we've talked about how it's exciting to see new faces lately, including your own, here submitting new content! Edited June 13, 2017 by kraflab 5 Share this post Link to post
rehelekretep Posted June 13, 2017 yeah i think you are caring too much about this rdwpa :) you think every one of j4rio's demos, or 4shocks is 100% ELITE worth watching? :p 2 Share this post Link to post
j4rio Posted June 13, 2017 Few years later that number of demos you consider trash will be somewhere around 98-99%. 2 Share this post Link to post
baja blast rd. Posted June 13, 2017 (edited) Yeah you guys are right. (I caught your post GarrettChan before it was edited, but was too preoccupied to respond.) Anyway, felt good to vent about this though. 2 Share this post Link to post
baja blast rd. Posted June 15, 2017 (edited) Correcting a mistake of mine: The va04-242 I uploaded was a 2:51 demo that I mislabeled. I just added the correct zip to the post. 0 Share this post Link to post
baja blast rd. Posted June 16, 2017 http://doomedsda.us/wad945m228.html Esko Koskimaa's TAS max in 2:06 doesn't kill a HK at the end and exits with 99% kills. 0 Share this post Link to post
rehelekretep Posted June 16, 2017 how can you make a TAS and miss part of the category? >.< 0 Share this post Link to post
Grazza Posted June 16, 2017 2 hours ago, rdwpa said: http://doomedsda.us/wad945m228.html Esko Koskimaa's TAS max in 2:06 doesn't kill a HK at the end and exits with 99% kills. Not true. This is a converted Tasdoom demo and needs to be played back with -complevel 5 (-complevel 3 will also do). The fact that it doesn't quite play back correctly with Doom2.exe was noted on the original TAS site. More info. 2 Share this post Link to post
Andy Olivera Posted June 18, 2017 45 demos this week. All fixed since last update. 3 Share this post Link to post
TheV1perK1ller Posted June 19, 2017 A demo of mine from Bloodstain appears to be absent this week (MAP19) but that may have been because I edited the post beforehand. Just a heads-up. No rush. 0 Share this post Link to post
GarrettChan Posted June 26, 2017 (edited) @Andy OliveraHere are a lot of demos that I was too lazy to pack them, please upload these as well. Please also exchange my new one of BtSX E1M07. Thanks. Exchange: b107-556.zip New: aa01-116.zip aa04-257.zip aa18-629.zip id29-717.zip sc20-204.zip vg06-202.zip Edited June 26, 2017 by GarrettChan 0 Share this post Link to post
dew Posted June 26, 2017 @GarrettChan, you should just post those in their retrospective threads, Andy will scrape them from there. 0 Share this post Link to post
GarrettChan Posted June 26, 2017 @dewBecause I didn't want to bump a bunch of threads, so I did this. I'll pay attention next time (but shouldn't have next time because I'll do these right away in the future). 0 Share this post Link to post
dew Posted June 26, 2017 Oh, it is actually encouraged to bump wad-specific threads in this subforum! While DSDA provides a much more comfortable way to access demos, it is still preferred to sort demos by wad/thread here instead of having one giant dumping thread. There's even this romantic feeling to bumping an old thread with new demo activity! 1 Share this post Link to post
doomdaniel95 Posted June 26, 2017 One of my nomonsters demos in this week's update is for Community Chest 2 MAP28, but it got uploaded under the first Cchest instead. Thanks! 0 Share this post Link to post
TheV1perK1ller Posted June 26, 2017 38 minutes ago, doomdaniel95 said: One of my nomonsters demos in this week's update is for Community Chest 2 MAP28, but it got uploaded under the first Cchest instead. Thanks! I feel partly responsible, what with the slew of CC1 demos I have done this week. Sorry, mate. 0 Share this post Link to post
doomdaniel95 Posted June 27, 2017 1 hour ago, TheV1perK1ller said: I feel partly responsible, what with the slew of CC1 demos I have done this week. Sorry, mate. Haha no worries! We posted our demos in different threads and it's happened to me before when I've had multiple demos for any of the Cchests in one week. 1 Share this post Link to post
Asure Posted July 2, 2017 (edited) @Andy Olivera, please delete my profile page. 0 Share this post Link to post
Andy Olivera Posted July 3, 2017 34 demos this week. All fixed or added since last update. FYI, I'm not going to keep posting new versions of freedoom, because they're never going to stop coming and we already have three versions with only a handful of demos between them. So, from now on all new demos need to be compatible with v0.11 in order to be posted. Or, better yet, stick to WADs that are finished. 2 Share this post Link to post
vdgg Posted July 7, 2017 (edited) SUDTic E2M2: 83% (5/6) secrets is maximum. Mike Toliver 9:03 has 83%, Never_Again 5:55 has everything mentioned in the .txt but only 66% due to absent-mindedness (I guess) and Ryback in his 3:53 followed Never_Again and has only 66%. So the only valid Max is Mike Toliver's and there's no valid UV -fast 0 Share this post Link to post
baja blast rd. Posted July 7, 2017 (edited) Andy, could you replace my ng208 in 6:28 with this one in 6:27 (a max I did for DWMC but might as well keep it on DSDA too). I included the old demo and text in the zip file, so I'd much rather the 6:28 just be removed from the table. ng208-627.zip 1 Share this post Link to post
Andy Olivera Posted July 10, 2017 75 demos this week. vdgg: Fixed. Thanks! rdwpa: Updated. 1 Share this post Link to post
Memfis Posted July 15, 2017 Just for consistency, since JC Dorne = JC you could pick a single name for all these: http://doomedsda.us/wad2940.html http://doomedsda.us/wad2031.html http://doomedsda.us/wad1903.html 0 Share this post Link to post
Andy Olivera Posted July 16, 2017 30 demos this week. Memfis: Consistency is good. Fixed. Thanks! 1 Share this post Link to post
GarrettChan Posted July 19, 2017 I realized that Andy may take the demos on days besides Sunday, so I shouldn't post the demo if I decide I may give it a few more tries to increase workload. My TNTR Map04 UV Max run is accidentally labelled "Tyson", and there's a quicker Map05 UV Max run in 3:55. Thanks. 0 Share this post Link to post
ZeroMaster010 Posted July 21, 2017 I think every entry except for the 3 fastest demos (which skip raising the exit step) for doom 2 map 07 NM are NM100S. 0 Share this post Link to post
Andy Olivera Posted July 23, 2017 (edited) 36 demos this week. GarrettChan: I add demos throughout the week, then run an update on Sunday. Multiple demos for the same record aren't that big of a deal. However, you should refrain from editing improved demos into old posts, because I won't see them if I've already viewed that post. As for the mislabeled demo, the text file shows it as Tyson; the same is true for your MAP06 demo. I'll catch many of these errors, but not all of them. ZeroMaster: Fixed. Thanks! 0 Share this post Link to post
GarrettChan Posted July 23, 2017 Oh god, I didn't even realize I put "UV Tyson" instead of "UV Max" on Map03 to Map06 demos... Really sorry about that. 0 Share this post Link to post