dew Posted July 25, 2017 Andy, BtSX E1 has been updated to version 1.1.2 and goddamit it's for the last time, heh. All the archived demos recorded on the 2017 releases/1.0+ should be fine and synced, except the pair of demos for map32. An unfortunate VPO fix. It should be safe to replace the file for the 2017 table and maybe only link v1.1.1 in the comment for the two fallen victims. Sorry for making your life miserable! 0 Share this post Link to post
4shockblast Posted August 4, 2017 It looks like this demo was missed (it's UV-Speed): . 0 Share this post Link to post
Andy Olivera Posted August 6, 2017 63 demos this week. 4shock: Not missed; ignored. I refuse to post a demo of a level that is nothing more than a nine minute lift ride. 3 Share this post Link to post
Memfis Posted August 6, 2017 Mappers, take note! Next time put a cyberdemon at the top of the lift. Then it's fine: http://doomedsda.us/wad2067.html 0 Share this post Link to post
rehelekretep Posted August 6, 2017 quality map right there. 'poo' indeed. 0 Share this post Link to post
GarrettChan Posted August 7, 2017 Please remove the 2:27 run for 50 Monsters Map04. Thanks. 0 Share this post Link to post
Xeriphas1994 Posted August 12, 2017 (edited) Hi Andy. This is a big-picture question. If it requires research, please don't answer! :D Ancient COMPET-N demos, disqualified as cheating by executive decisions over the years, apparently lack the "TAS" flag. Examples: 30nm6520, e1m3c041, e1m5c059. Is this deliberate? Obviously it would be almost impossible to do a systematic roundup -- most recordkeeping is undoubtedly gone (private email, chat, bulletin boards). I dimly remember that "c" in the file names signified "cheat", and that a readme was buried in the FTP portal to say so (BahdKo's rules mirror doesn't mention it), but that is also gone as are the emails between AdamH and me about rules... Sorry if this has been debated and decided somewhere else already. (Honestly I have read most of the public material, excepting Opulent's news archive.) Hope this makes some kind of sense, and that you still enjoy discussing this stuff because database omg amazing. EDIT inb4 yes, the history has been previously mentioned, but the specific question above was not clarified: j4rio, MD922 Edited August 12, 2017 by Xeriphas1994 0 Share this post Link to post
Keyboard_Doomer Posted August 13, 2017 Eternal MAP14 NM Speed in 7s is by Gusta, not Sam Woodman. Only the username is wrong, the link to the zip is correct. 0 Share this post Link to post
baja blast rd. Posted August 13, 2017 (edited) On 6/13/2017 at 3:08 AM, kraflab said: You could have them moved under the "Unknown" player, which already has 200 demos. Most people's early demos are terrible or low-effort, etc, so I don't think you should feel ashamed about them. It's part of the beautiful history of doom. It lets people for instance watch shockblast's early demos and see that he was human once. That's just my 2 cents. It's entirely obvious that I'm the poster whose submissions regular viewers of this subforum are most apathetic about. There are probably also many people who think I'm the least skilled player too (I think this in particular is pretty far from the case -- but I get the sense it's thought). I get the sense that a specific time by me will be regarded less than 105-110% of that time by basically everyone else (and would be the case even if both were arrived at independently). I don't submit demos for praise, but palpable apathy or contempt is an unpleasant feeling nevertheless. And yeah, much of it is probably my fault for submitting lots of runs on silly maps, or submitting too regularly, so that nothing is interesting or a pleasant surprise. That's also part of why I regret that phase. :( Just venting. Edited August 13, 2017 by rdwpa 1 Share this post Link to post
rehelekretep Posted August 13, 2017 (edited) dude... youre overthinking this. most demos are viewed by a very small amount of people, and that will always be the case for the vast majority of speedrunners. do the speedruns for yourself first and foremost. i did an aa02 no-mo a few days ago and enjoyed the process a lot. that's never going to get many downloads (i think the last check it was like 5 people or something - EDIT: lol actually 3 :D ) but i dont really care. for what it's worth i dont think many people consider you unskilled at all - most speedrunners exhibit some skills whether its aim, movement, planning, style etc. :) 3 Share this post Link to post
GarrettChan Posted August 13, 2017 *I read my post after finishing it, and I don't know what the frig I was talking about... I guess pushing yourself too hard is unnecessary. Yeah, I posted some UV Max for Disjunction and I actually felt those runs are terrible, but hey, it's still "speedier" than uncompleted runs, and also the terrible 112 min CChest Map29 run. For me, I posted that is probably I want to celebrate a little bit and have a memory of those maps. I think Andy won't mind, I think... Anyways, the time I was running BtSXE1 first few maps, I felt awful because no matter how hard I tried, I couldn't even go close to the record time. It took me like 5~7 hours to finish a map, but to be honest, I think other speedrunners tried way harder than me in the process, so I shouldn't be complaining. Now I looked back and found that was some precious experience to me. Doom is actually an interestingly attractive game because you'll still find some flaws even you've beaten your previous PB due to the RNG, but it's difficult to fully eliminate that. The only thing I can think of about this is that it's kind of difficult to communicate due to the high variety of WADs out there (probably it's also due to my ignorance). It's very difficult to post something other than "nice run" unless someone else runs the same thing. Therefore, the feeling of being not good would come from here, at least at my part. 1 Share this post Link to post
Grazza Posted August 13, 2017 50 minutes ago, rehelekretep said: i did an aa02 no-mo a few days ago and enjoyed the process a lot. that's never going to get many downloads (i think the last check it was like 5 people or something - EDIT: lol actually 3 :D ) but i dont really care. Remember that the bulk of views will come after it is posted at DSDA, which won't register in the attachment download count. At least, I imagine that most people will watch them when they are nicely organized in the weekly update. 0 Share this post Link to post
rehelekretep Posted August 13, 2017 good point but i was just trying to make it clear that speedrunning for me is mostly about completing the runs for myself, obviously sharing them is cool but getting caught up in trying to make an 'entertaining demo for other people' to watch is a bad move imo if thats your primary motivation. 2 Share this post Link to post
Nate River Posted August 13, 2017 I can only speak for myself but the only reason I ever recorded any Doom gameplay was so that I could look back at gameplay of myself playing some of my favorite maps / wads. Also I often enjoy watching other people playing them. So if I ignore a demo, it's mainly because I just don't care about the map and not even because of the lack of quality of a run and definitely not because of things like a runner's previous actions or the regularity of them posting something which seem completely illogical to me. 3 Share this post Link to post
rehelekretep Posted August 13, 2017 good point Nate - i regularly do not watch demos of maps i havent played for fear of ruining them of course i frequently break this rule for stuff that i cant wait to see :p 2 Share this post Link to post
Andy Olivera Posted August 13, 2017 77 demos this week. Xeriphas: I don't know that I ever had a concrete reason for not labeling those TAS. Perhaps it's because the method was never clearly established or that the affected demos weren't all clearly labeled. If someone wants to put together a list of which ones were determined to be cheated I can tag them. All fixed since last update. Thanks! 5 Share this post Link to post
Keyboard_Doomer Posted August 15, 2017 (edited) I hope this doesn't take too much work to correct... Jakub Hornicak and psichotik are the same person. Edit: Also Sean Davies is the same person as Zan-zan-zawa-veia. Edited August 15, 2017 by Keyboard_Doomer 0 Share this post Link to post
TheV1perK1ller Posted August 16, 2017 Andy, could you perhaps remove my recent n222-322 (NDCP2 Map22 UV-Speed) demo? I will have to re-record as a few users reported that the demo can't play back properly. Thanks. 0 Share this post Link to post
ZeroMaster010 Posted August 17, 2017 (edited) Vanguard map 06 pacifist is 35 seconds (txt says 37 but is wrong) edit: a few coop records missing as well, found here: https://www.doom.com.hr/index.php?page=compet-n_database&cndb=2&wad_id=2&category_id=&map_id=&player_id=&h=&sort=&order= doom 2 d2all uv-speed by vincent and radek (30cs2227) doom 2 d2all uv-max by vincent and xitvono (30cm7057) doom 2 d2all uv-fast by vincent and xitvono (30cf10645) Edited August 18, 2017 by ZeroMaster010 0 Share this post Link to post
Andy Olivera Posted August 20, 2017 32 demos this week. All fixed since last update. Thanks! 2 Share this post Link to post
Keyboard_Doomer Posted August 22, 2017 stx-Vile's UV Max for hr2final MAP31 requires Spechits Overflow Emulation to be disabled. The Doomworld links on the homepage are now dead. Here are working links: How to Playback and Record Demos:https://www.doomworld.com/forum/topic/18410-welcome-to-the-demos-forum-prboom-plus-usage-wad-and-irc-links-general-info/ Spechits, Reject and Intercepts Overflows:https://www.doomworld.com/forum/topic/35214-spechits-reject-and-intercepts-overflow-lists/ 1 Share this post Link to post
doomdaniel95 Posted August 24, 2017 (edited) There is a really old demo of mine for Doom 2 MAP20, a TAS pacifist in 0:53 that I just discovered is not truly a pacifist (I telefrag a pain elemental in the demo). It could either be moved to UV-Speed, or perhaps a better alternative is to remove the atrocity that that demo is. Thanks! 3 Share this post Link to post
Grazza Posted August 25, 2017 Accidental telefrags don't generally* invalidate a pacifist. * As in, if your route relies on getting an 'accidental' telefrag, then it's not really OK. 2 Share this post Link to post
ZeroMaster010 Posted August 25, 2017 Going down gd (2015-08) map 15 uv-max by nevanos is actually gd (2015-02) 0 Share this post Link to post
doomdaniel95 Posted August 25, 2017 18 hours ago, Grazza said: Accidental telefrags don't generally* invalidate a pacifist. * As in, if your route relies on getting an 'accidental' telefrag, then it's not really OK. Ah, good to know. Thanks, Grazza. It's still shocking to see how uneducated I was about speedrunning in early 2011. 0 Share this post Link to post
PanterD2S Posted August 26, 2017 On 13.8.2017 at 9:38 PM, rehelekretep said: good point but i was just trying to make it clear that speedrunning for me is mostly about completing the runs for myself, obviously sharing them is cool but getting caught up in trying to make an 'entertaining demo for other people' to watch is a bad move imo if thats your primary motivation. Actually came here for exactly that purpose - and to ask for some kind of permission to make one of Zeromaster´s already highly entertaining recordings maybe even a lil cooler by adding some commentary audio. (I think someone else already asked for something like this) And now I dont even find his last speedrun effort even mentioned here ...hmm.. But however, still afraid I completely differ to the statement. Its "Compet-N" and not "Self-Sacrifice" for some higher good, but maybe I just have a slightly different approach here. To look back at what you did earlier as Nate suggested is at least a start On 13.8.2017 at 10:53 PM, rehelekretep said: i regularly do not watch demos of maps i havent played for fear of ruining them Thats a "casual" way to start on a game, map, whatever. If you plan on staying and play something for a bit longer, its first you probably should do. Find a Demo, and check out where all this probably leads after some time...and maybe consider then not to go for a new Fallout3-Speedrun or alike ;) Saves Time and probably a lot of frustration. Even for the audience! Lately watched a D3 live playing (with 5 others^) but quickly got bored when she died at the same place over and over again. Well ok "Accept you dont know - go to ANY Demo of this Map and look for escape route, then come back". Probably stayed if she had done this live too but "Trial n Error" is too 80´s for me somehow.. 0 Share this post Link to post
baja blast rd. Posted August 27, 2017 (edited) Could my Shaitan's Luck map24 max in 4:47 be removed and replaced with this one in 4:29. (The old demo and text will be included in the zip for all of these.) Likewise for Scythe X map05 max in 1:04 with this one in 1:00. Valiant map26 max in 5:11 with this one in 4:51. Valiant map28 max in 9:57 can be removed; here's a zip with both the 9:30 and 9:57. Thanks. :) Edited August 27, 2017 by rdwpa 0 Share this post Link to post