vdgg Posted May 27, 2018 Sage's ws22-1405 (wos) has an awesome cyberdemon fight :) 11:27, 11:43. You may add -skipsec 680 0 Share this post Link to post
Andy Olivera Posted June 10, 2018 35 demos this week. I was busy all week so a handful of demos are missing until the next update. 5 Share this post Link to post
4shockblast Posted June 17, 2018 Revved's UV-Max for inhell.wad misses a monster and secret. 0 Share this post Link to post
Andy Olivera Posted June 24, 2018 67 demos this week. 4shock: Fixed. Thanks! 4 Share this post Link to post
mun Posted July 2, 2018 (edited) Crispy Doom has reached version 5.2 so you might want to update the "Source Ports" section. 2 Share this post Link to post
Andy Olivera Posted July 9, 2018 74 demos this week. mun: I'll post the new version when someone uses it, not that it really matters since Crispy versions are all compatible. 4 Share this post Link to post
Poncho Posted July 9, 2018 May I ask: what has been the most amount of demos ever submitted during a single week? 2 Share this post Link to post
Andy Olivera Posted July 16, 2018 101 demos this week. Poncho: Submitted, I'm not sure. If you mean posted then the most was 303 demos on 12/7/08 and the least was 5 demos on 10/11/09. 4 Share this post Link to post
Bob9001 Posted July 16, 2018 My most recent demo for Going Down is for map 14, not map 29. 0 Share this post Link to post
Andy Olivera Posted July 23, 2018 112 demos this week. Bob9001: Fixed. Thanks! 3 Share this post Link to post
4shockblast Posted July 25, 2018 (edited) For Scythe map 28: All demo pack maxes are technically invalid by the current rules including the TAS as they don't get the secret. That's Vile's run and two Hegyi's runs. Magikal's run is also invalid as it likewise skips the secret. It should also be noted, that Legacy doesn't even support the voodoo doll trick used in this map apparently, which is what makes it possible for his run to be as long as 40 seconds, so that should probably be noted under the run. Edited July 25, 2018 by 4shockblast 0 Share this post Link to post
Grazza Posted July 25, 2018 1 hour ago, 4shockblast said: All demo pack maxes are technically invalid by the current rules including the TAS as they don't get the secret. And the rules at the time, naturally. As AdamH's text implies, he was mainly looking to show that 100% kills was possible. 0 Share this post Link to post
4shockblast Posted July 26, 2018 8 hours ago, Grazza said: And the rules at the time, naturally. As AdamH's text implies, he was mainly looking to show that 100% kills was possible. Hm, alright. In any case, those runs ended up in max somehow at some point and don't belong there at this point. 0 Share this post Link to post
Andy Olivera Posted July 29, 2018 124 demos this week. 4shock: Fixed. Thanks! 2 Share this post Link to post
Bob9001 Posted July 29, 2018 Hello, map 23's UV-Max for TNT:R didn't get uploaded to the database. 0 Share this post Link to post
rehelekretep Posted July 31, 2018 @Andy Olivera what are your thoughts on FDA demos? i have quite a lot but 1) i dont want to give you lots of extra work, and 2) are they encouraged to be uploaded? i have them all cloud-stored but i guess im a little bit vain and would like them stored externally and publicly available... 0 Share this post Link to post
Andy Olivera Posted August 5, 2018 140 demos this week. No update next week and possibly the one after, then back to normal. Bob9001: Of course it didn't; you edited it into an old post. I don't know how many times I have to say not to do this. Added. rehelekretep: I really regret adding the FDA category to the DSDA; I certainly don't want 'quite a lot' more of them. That said, if you want them to be added eventually, they need to have text files that include both the final time and the total time (if there are deaths). UV only, and demos that don't exit or multi-part demos won't be posted. 3 Share this post Link to post
rehelekretep Posted August 5, 2018 hey Andy not a problem at all, i dont want to create extra work for you when its really not necessary. thanks for the reply :) 0 Share this post Link to post
Andy Olivera Posted August 26, 2018 62 demos this week. Back on track, with some catching up to do. 6 Share this post Link to post
4shockblast Posted September 2, 2018 Hey, do you know what happened to my demos for Slaughterfest 2012 map 1? I think I had a nomo, UV-Speed, and UV-Speed TAS up. Here are the links: https://www.doomworld.com/applications/core/interface/file/attachment.php?id=7731 https://www.doomworld.com/applications/core/interface/file/attachment.php?id=7730 https://www.doomworld.com/applications/core/interface/file/attachment.php?id=7729 0 Share this post Link to post
Andy Olivera Posted September 3, 2018 102 demos this week. 4shock: I think those may've desynced with the current version. I've been removing some of the 'old WAD' demos to clean things up; sf2012 was a compatibility mess and lost a fair number of demos. 4 Share this post Link to post
GarrettChan Posted September 4, 2018 - My UV Max run for disjunct Map10 is missing a monster (since Player177 is the true boss to discover how to kill the last Arch-vile...) - The UV Max run for tntr Map03 by jjthebird has "-cl 3" instead of "-cl 4" (I checked with a hex editor to make sure he didn't make this strange mistake) 2 Share this post Link to post
Andy Olivera Posted September 9, 2018 100 demos this week. Garrett: Fixed. Thanks! 3 Share this post Link to post
Revved Posted September 15, 2018 It seems that a few of my demos have been ignored over the past few months. I'm not sure if it's because the last two need patch WADs or anything. Either way, it would be nice if this were addressed. 0 Share this post Link to post
Andy Olivera Posted September 16, 2018 34 demos this week. Revved: Yes, the second two were ignored because of the patches. The abyspe35 demo was missed. Added. 0 Share this post Link to post
doomaddict82 Posted September 21, 2018 what source port do i need to use to play pluvdemo.zip a demo pack for plutonia, the demo desyncs in at least pl26 uv by anders johnsen, i am puzzled as to why? @Andy Olivera 0 Share this post Link to post
baja blast rd. Posted September 21, 2018 (edited) Use Doom 2 as the iwad and Plutonia as a pwad* -- or alternatively, in prBoom+, keep Plutonia as the iwad and add -complevel 2 to the command line. *Some oldschool Final Doom demos were recorded that way. You can tell because 'DooM2 v1.9' will be listed as the engine rather than 'DooM2 v1.9f'. Edited September 21, 2018 by rdwpa 0 Share this post Link to post