The DooMed Speed Demos Archive returns!

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Edited by GarrettChan
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You could have them moved under the "Unknown" player, which already has 200 demos.  Most people's early demos are terrible or low-effort, etc, so I don't think you should feel ashamed about them.  It's part of the beautiful history of doom.  It lets people for instance watch shockblast's early demos and see that he was human once.  That's just my 2 cents.

 

GarrettChan: A lot of runners get discouraged I think, especially early on.  Doom is a challenging and unforgiving game for speedrunning, with many skills required, both clear and subtle, and uv max especially I think is difficult to excel at.  Many people are happy to see any runs completed for maps, as long as the runner has put in effort.  So, I think that if you are happy with your demos, if they meet your own standard, you should feel good about posting them.  There is a wide range of skill levels of active players, and everyone started from somewhere.  That is just my feeling, I can't speak for everyone.  We talk in the discord quite often about the current trends in the community, and I have to tell you that we've talked about how it's exciting to see new faces lately, including your own, here submitting new content!

 

Edited by kraflab
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yeah i think you are caring too much about this rdwpa :)

you think every one of j4rio's demos, or 4shocks is 100% ELITE worth watching? :p

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Few years later that number of demos you consider trash will be somewhere around 98-99%.

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Yeah you guys are right. (I caught your post GarrettChan before it was edited, but was too preoccupied to respond.) Anyway, felt good to vent about this though. 

Edited by rdwpa
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Correcting a mistake of mine: The va04-242 I uploaded was a 2:51 demo that I mislabeled. I just added the correct zip to the post. 

 

Edited by rdwpa

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2 hours ago, rdwpa said:

http://doomedsda.us/wad945m228.html

 

Esko Koskimaa's TAS max in 2:06 doesn't kill a HK at the end and exits with 99% kills. 

Not true. This is a converted Tasdoom demo and needs to be played back with -complevel 5 (-complevel 3 will also do).

 

The fact that it doesn't quite play back correctly with Doom2.exe was noted on the original TAS site. More info.

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A demo of mine from Bloodstain appears to be absent this week (MAP19) but that may have been because I edited the post beforehand. Just a heads-up. No rush.

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