The DooMed Speed Demos Archive returns!

Yeah, I think for example slower maxes are often more interesting in a way because they more or less show the intended gameplay of the map, while a faster demo might be closer to something like "run through the whole level, make everything infight, then return with the BFG and finish off the remaining monsters", which is nothing like how a common player would experience the map.

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22 hours ago, Opulent said:

A Cyberdemon531 maxdemo is just as good as a Cyberdemon531 maxdemo that happens to be of shorter length.  This isn't my opinion, this is a fact.  It is a crime to remove either demo and goes against the main purpose of the DSDA to me.

Dude, thanks for the shoutout! Glad to know someone watches my runs :D

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On 25.10.2017 at 6:13 AM, Grazza said:

Yeah, some people have some growing-up to do. Once it's released, it's released and that's that. I'd be happy to see Andy refusing all such requests out of hand. It's pointless extra work on top of everything else he does for the community. And deleting history, even if only in a small way, loses something of value. If compet-n demos got deleted each time they were beaten, we'd have very little idea whom to credit years later for route and trick ideas.

I will wholeheartedly second this.

EDIT: On the same subject, I don't think merging demos is any good either, because it makes it less likely to see how a run came to be over time.

Edited by Nine Inch Heels

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2 hours ago, Cyberdemon531 said:

Dude, thanks for the shoutout! Glad to know someone watches my runs :D

How can no one watch your sexy runs ;P

Edited by GarrettChan
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5 hours ago, Nine Inch Heels said:

I don't think merging demos is any good either, because it makes it less likely to see how a run came to be over time.

Yeah, I agree. I'll know to just keep my demos up as they are from now on. My mistake.

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f1b1-153.zip (UV Max for 01fava E1M1) seems to compressed with a rarely used compression algorithm which results in the zip being recognized as corrupted by many utilities dealing with zip archives. Could it be repackaged?

 

idgames has newer version of nmdu.wad than the one that is on DSDA. These demos desync with the idgames version:
UV Max: E3M3 (both), E3M5, E3M6, D1EP3
UV Speed: E3M3

 

Staying with nmdu, Skepticist's D1EP2 UV Max in 39:36 desyncs with both DSDA and idgames version, using nmd2_old.wad doesn't help either.

Edited by Keyboard_Doomer
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23 minutes ago, Keyboard_Doomer said:

a rarely used compression algorithm which results in the zip being recognized as corrupted

Seems like it's a .7z with the wrong extension.

 

23 minutes ago, Keyboard_Doomer said:

idgames has newer version of nmdu.wad than the one that is on DSDA. These demos desync with the idgames version:

Maybe this ruling applies? Which reminds me, I never did reply to that post...

 

On 23/04/2017 at 3:29 PM, Andy Olivera said:

RjY: Since I started separating incompatible versions (no more 'old' WADs) I no longer host those that don't have demos for them.

Fair enough. But I think it needs to be made clear when the wad a demo is recorded on is a different version from the "common" one.

 

It's reasonable to assume most players who watch demos get wads from /idgames or doomworld, then go to dsda to look for demos for them; I doubt that many use dsda itself as their primary wad source.

 

Now, if a demo obtained this way then fails to play, it seems to me that "the demo was recorded on a different version of the wad" is pretty far down the list of suspects. I may have a skewed perspective, but I think it's far more likely to first suspect an engine bug. So I ended up wasting quite some time looking for a bug that didn't exist. :/

 

If there was some indication or hint on your page that the wad was different, a date in the title, or anything really, more than just the wad name/author, then I would likely have suspected the wad much earlier and not spent so much time chasing wild geese. :)

 

Not expecting you to go through your whole archive and compare it with /idgames, just hoping you'll consider requests to mark the pages of such wads as and when differences are found.

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I see my assumption about the zip was wrong. It indeed appears to be 7z.

 

I agree that most people probably have the wad they want to play from idgames or Doomworld but I think it happens fairly often that if a demo caught your interest and you don't have the wad yet, DSDA might be the place from where you download it.

I also remember someone mention that when they're about to record a demo for a wad, they download the wad from DSDA rather than idgames.

 

Sure, splitting the wad table for a version that doesn't have any demos yet and is unlikely to have anytime soon is annoying but considering there's a chance someone will consider the wad hosted on DSDA as up-to-date I don't think DSDA should host only the outdated version just because the new one doesn't have any demos yet.

 

 

1 hour ago, RjY said:

If there was some indication or hint on your page that the wad was different, a date in the title, or anything really, more than just the wad name/author, then I would likely have suspected the wad much earlier and not spent so much time chasing wild geese. :)

Wads being updated (even multiple times) after initial idgames release is a common occurrence nowadays. I really wish the idgames provided a checksum/hash for the wads included in the zip so you can compare you have the newest version without having to download anything. I hope at least the new DSDA that's in the works will add this feature. 

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1 hour ago, Keyboard_Doomer said:

(version problem stuff)

(Probably totally off-topic)

I remember that when I was playing through Disjunction, floatRand updated the WAD on Google Drive, but not on /idgames... This means I am potentially risking my time for desync demos or such because I thought /idgames one is the updated one. Gladly that there's no entry on DSDA just yet, and floatRand updated the /idgames WAD file just in time to avoid confusion. To be honest, version problems increase unnecessary workload, but it's very difficult to avoid... It's difficult for Andy to do all the stuff if an author suddenly wanted to update his/her WAD.

 

BTW: The Doom 2 D2All UV Max in 1:10:57 by Xit Vono and Vincent Catalaa, should it be a coop run, not being in this section?

Edited by GarrettChan

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Andy: Thanks for the explanation because I thought coop demos have their own section.

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On 10/29/2017 at 1:32 PM, Andy Olivera said:

Maybe the next DSDA iteration can use some sort of script to check for updates to idgames WADs to stay ahead of the curve

I do have some plans for wad page versioning to make it easier to organize things, but I probably won't be hosting wad versions with no demos either.  Also, re: merging / deleting demos, dsda3 is insert-only, so if anything I will be retroactively "unmerging" demos back into the table.  Everything has historical value.  But, I will mark demos anonymous if people don't want their "reputation" tarnished or something.

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My Cchest map29 demo got mysteriously marked as a valid max some months ago but it misses a monster.

Edited by Ancalagon

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my chillax map 43 tas requires mapfix and noblock in order to actually play the demo

 

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34 demos this week.

 

Ancalagon & A7MAD: Fixed. Thanks!

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My Hellbound MAP14 NM100S time is actually 2:24. I mentioned that "2:30" as PAR :)

 

Also, Rayzik's MAP27 Max record is 20:53.

Edited by SAV88
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35 demos this week.

 

SAV88: Fixed. Thanks!

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Oh, I thought I don't need to put the zero to hold the digit when the demo is less than 1 minute. Next time, I'll know what to do not to waste extra time from you.

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@rehelekretepYes. I put "59", but they are changed to "059". Well, I just don't like to put extra work on others.

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8 hours ago, GarrettChan said:

@rehelekretepYes. I put "59", but they are changed to "059". Well, I just don't like to put extra work on others.

ah thats what i thought - ''59'' would be 59minutes to most people :)

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62 demos this week.

 

Garrett: Your efforts to follow standards are appreciated. :-)

 

rdwpa: Fixed. Thanks!

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My Going Down map02 max is for the 2015-08 version.

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46 demos this week.

 

kmc: Fixed. Thanks!

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