Alphawolf Posted June 6, 2011 How do you get the effect of wavy nukage? For instance like in Z1M1 in Knee deep in Zdoom? Thanks! 0 Share this post Link to post
Mithran Denizen Posted June 6, 2011 You use warped flats or textures, specified via ANIMDEFS. See here and here for all the info that you should need to define and use them. 0 Share this post Link to post
Alphawolf Posted June 6, 2011 Would it then be as simple as having this in 'animdefs' script? warp flat NUKAGE 0 Share this post Link to post
Reisal Posted June 7, 2011 Using warp2 looks nicer than warp. Warp gives the Quake1/2ish feel while warp2 looks more liquidy. 0 Share this post Link to post
printz Posted June 7, 2011 Mr. Chris said:Using warp2 looks nicer than warp. Only works in Eternity and GZDoom. 0 Share this post Link to post
Mithran Denizen Posted June 7, 2011 I'm pretty sure you're wrong. I've been using both warp and warp2 in some of my maps because I prefer the different styles for different textures, and I've only tested them under ZDoom. 0 Share this post Link to post
o.O Posted August 28, 2011 printz said:Only works in Eternity and GZDoom. and SkullTag 0 Share this post Link to post
Gez Posted August 28, 2011 printz said:Was adding it licence-compatible? Why wouldn't it be? 0 Share this post Link to post