Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Sign in to follow this  
Alphawolf

Animated textures and flats

Recommended Posts

How do I define what the next texture or flat will be for an animated texture or flat?

For instance a switch and also a bloodfall or waterfall.

Thanks!

Share this post


Link to post

In the original game, you are limited to the original animations for flats and textures.

Though you can add or remove frames from the original texture animations because of how Doom looks up the frames. Though most ports probably don't support this.

You can also place several "textures" onto an animated texture and then offset the texture in a map editor to use the piece you wish to.

Most ports have ways of defining new texure and flat animations.

Share this post


Link to post

Assuming you mean for ZDoom (going by your earlier questions), it's all explained here.

You can use the PIC keyword to define animations frame by frame, or you can use the RANGE keyword to define a range of frames at once.

Share this post


Link to post

Boom's animated and switches lump's are probably the most universal method of defining new texture/flat animations or switches. In fact I think every major port supports it.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
×