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TimeOfDeath666

Double Pntrtn - wip ultimate doom episode

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I like to see the bodies clutter the room once there dead. If you don't mind me asking, Why did you make the all monsters explode like Lost Souls upon dying? Nice slaughter action though.

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skaman - I did that to make the wad work with chocolate-doom or doom2.exe. Otherwise, the corpses just get in the way and make monsters disappear because of the sprite limit in doom2.exe. All vanilla wads should use that method or similar, if they break the sprite limit *coughAVmap26cough*.

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You're right. Anigav is for mapping, TimeOfDeath is retired, and eternal slumber shows when I first came to doomworld and started playing pwads with mouse+keyboard.

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This is something that would fit episode 2 or 3 better due to the monster and texture use.

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