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Duke Of Nubia

Feedback for map

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Hey guys I created a map I don't know how or where to upload it I just wanted to get some feed back and see what people thought of it here are some screens.
NB: Mixes flats and textures, so will only work with ports, such as Zdoom, which support that.

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051952.png

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051940.png

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051929.png

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051901.png

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051842.png

http://i232.photobucket.com/albums/ee213/Duke_Wooze/Screenshot_Doom_20110702_051804.png

If I linked these incorrectly please let me know. And if anyone has any feedback fill free to comment.

Link to download. http://www.sendspace.com/file/q1kjzi

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I think thoose screenshots are pretty sexy. Upload it so we can play!

sendspace.com is a hosting site where you can upload. It's easy for beginners.

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I wanted to make this map as the first in a small series of maps in one episode so, since this is the first map it should be easy and in this level in particular I wanted it to be a pistol only map. Please feel free to give any input and feedback. Enjoy!

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prboom v2.4.7 don't like it...
R_FlatNumForName: METAL not found

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You used a wall texture as a flat. The original Doom didn't allow texture/flat mixing.

Some ports, like Doomsday and ZDoom, added the ability to use flats as textures and vice versa.

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It might be nice if the editor software warned about this kind of thing. Maybe pop up a dialog box that says "If you do this, your map won't work in regular Doom ports. Are you sure you want this?" That way at least newbies are aware of the constraints and can make a conscious, deliberate decision of which target to map for.

Or maybe it already does that and nobody notices. I don't know... I use Yadex only.

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I'm liking this. Reminds me of Dutch Devil's work, in a good way.

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hex11 said:

It might be nice if the editor software warned about this kind of thing. Maybe pop up a dialog box that says "If you do this, your map won't work in regular Doom ports. Are you sure you want this?" That way at least newbies are aware of the constraints and can make a conscious, deliberate decision of which target to map for.

Or maybe it already does that and nobody notices. I don't know... I use Yadex only.

In Doom Builder, texture/flat mixing and other source port features only are made available when you set your map's format/configuration to a source port that supports them. Of course it's not going to prevent someone from manually typing in "STARTAN3" on the ceiling if they really want it though :P

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